Elemental staff skill suggestion

Elemental staff skill suggestion

in Suggestions

Posted by: Romago.1974

Romago.1974

Okay so I was playing today and I saw that the Ele staff skill #3 “Gust” Doesn’t do any damage and it isn’t a combo finisher. I feel like it should stay not doing any damage but I also feel like it should be a combo finisher: Physical Projectile because the ele staff’s ground element is the only attunement with combo finishers of any kind. Thoughts anyone? (I wasn’t sure to put this here or in the ele fourm)

Elemental staff skill suggestion

in Suggestions

Posted by: Vick.6805

Vick.6805

I don’t necessarily need it to be a finisher, but if Gust could be altered somehow to make it more effective akittens current function, that would be nice.

If it could be changed to a small cone effect, perhaps something similar to Mesmer’s GS #5 on a smaller scale, that would make it far more useful, IMO.

It would also be nice if Gust were more usable anywhere other than flat terrain. As it is now it does not react well to changes in terrain between the user and the target. I’m not suggesting that it be unblockable, but right now hitting a target with it is difficult at best.

On the other hand, if we’re going with long-shot suggestions, if ANet wants to replace Gust with Unstable Nova and Black Hole, that’d be fun, too.

Elemental staff skill suggestion

in Suggestions

Posted by: Neek.9531

Neek.9531

There’s a slight problem. Gust would have to actually hit first. Other then that I see why not shockwave and gust have the same cool down so it would really make a diffrence

[DI] Main Elementalist: Zepdo, Alts: Warrior, Mesmer,Thief.