Elementalis Conjured Weapons
The weapons are already attuned to each of the elements, just not all for each weapon. So is your suggestion that each weapon have four variants, or that the ability be combined into one and drop, based on attunement, one of the current variants?
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
The weapons are already attuned to each of the elements, just not all for each weapon. So is your suggestion that each weapon have four variants, or that the ability be combined into one and drop, based on attunement, one of the current variants?
I think they mean something like:
Elemental Bow, Elemental Axe, Elemental Hammer, etc where the conjure more or less takes the place of whatever weapon the ele had equipped and has 4 sets of weapons skills (one for each attunement).
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.
They had mentioned it being droppable for allies, still. I really don’t see this one making it past this thread, to be honest. My Ele is pretty OP, and I’m not even in good gear or higher levels with him yet.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
I would personally like to see the following;
- No longer 4 different Conjure Utilities
- New Conjure Utility; Conjure Arms (Cooldown 60s, range 1200, ground targetted). Summon a weapon of the same type of element you are currently attunted to. Fire = axe, Water = bow, Earth = shield, Air = hammer. No charges, only timer. Lasts for 45 seconds, everything else stays the same.
Now we have room for 3 other “Conjure” type skills.
I would personally like to see the following;
- No longer 4 different Conjure Utilities
- New Conjure Utility; Conjure Arms (Cooldown 60s, range 1200, ground targetted). Summon a weapon of the same type of element you are currently attunted to. Fire = axe, Water = bow, Earth = shield, Air = hammer. No charges, only timer. Lasts for 45 seconds, everything else stays the same.
Now we have room for 3 other “Conjure” type skills.
Or for three whole new skills. We already have the elementals and weapons, give us one more conjure element-thingy and two whole new thigns.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
An example I was talking bout is take the fiery greatsword. If you were attuned to water it would be the watery greatsword and have water skills and healing. or if attuned to earth it would be the earth greatsword and have ground attacks.