Elementalis Conjured Weapons

Elementalis Conjured Weapons

in Suggestions

Posted by: Silvercyclone.1462

Silvercyclone.1462

An idea I had to improve the conjured weapons is to have them take on the element that elementalists are attuned to at the time they conjured them. I know people will say this will make the elementaist too overpowered but since they aslo drop one for an ally that would also help them out too.

Elementalis Conjured Weapons

in Suggestions

Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

The weapons are already attuned to each of the elements, just not all for each weapon. So is your suggestion that each weapon have four variants, or that the ability be combined into one and drop, based on attunement, one of the current variants?

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023

Elementalis Conjured Weapons

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Posted by: Lostwingman.5034

Lostwingman.5034

The weapons are already attuned to each of the elements, just not all for each weapon. So is your suggestion that each weapon have four variants, or that the ability be combined into one and drop, based on attunement, one of the current variants?

I think they mean something like:
Elemental Bow, Elemental Axe, Elemental Hammer, etc where the conjure more or less takes the place of whatever weapon the ele had equipped and has 4 sets of weapons skills (one for each attunement).

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Elementalis Conjured Weapons

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Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

They had mentioned it being droppable for allies, still. I really don’t see this one making it past this thread, to be honest. My Ele is pretty OP, and I’m not even in good gear or higher levels with him yet.

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023

Elementalis Conjured Weapons

in Suggestions

Posted by: LoreChief.8391

LoreChief.8391

I would personally like to see the following;

  • No longer 4 different Conjure Utilities
  • New Conjure Utility; Conjure Arms (Cooldown 60s, range 1200, ground targetted). Summon a weapon of the same type of element you are currently attunted to. Fire = axe, Water = bow, Earth = shield, Air = hammer. No charges, only timer. Lasts for 45 seconds, everything else stays the same.

Now we have room for 3 other “Conjure” type skills.

Elementalis Conjured Weapons

in Suggestions

Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

I would personally like to see the following;

  • No longer 4 different Conjure Utilities
  • New Conjure Utility; Conjure Arms (Cooldown 60s, range 1200, ground targetted). Summon a weapon of the same type of element you are currently attunted to. Fire = axe, Water = bow, Earth = shield, Air = hammer. No charges, only timer. Lasts for 45 seconds, everything else stays the same.

Now we have room for 3 other “Conjure” type skills.

Or for three whole new skills. We already have the elementals and weapons, give us one more conjure element-thingy and two whole new thigns.

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023

Elementalis Conjured Weapons

in Suggestions

Posted by: Silvercyclone.1462

Silvercyclone.1462

An example I was talking bout is take the fiery greatsword. If you were attuned to water it would be the watery greatsword and have water skills and healing. or if attuned to earth it would be the earth greatsword and have ground attacks.