(edited by Vimes.1765)
I mentioned this in the Elementalist forums and just wanted to throw these out there. Would love to see the following changes:
1. Remove Attunement Recharge Rate from the Arcane skill tree and make it 9 seconds.
2. Add a new attunement – Arcane, and have the skill tree reflect additions to the new attunement. Can have something like this for skills ( yes, some of these would take away from skill points )
1 – Arcane Bolt – the usual #1 type of attack, shoots a bolt of arcane energy etc, etc.
2 – Arcane Trap – AOE field that when triggered causes crippling effect and a dot effect as well
3 – Arcane Flash – Like Fire #3 that his foes in a range with Arcane damage
4 – Arcane Wave – A wave of arcane that pushes foes backwards and causes crippling. Also pushes the caster back
5 – Arcane Storm – AOE field that causes surges of arcane energy to jump from foe to foe causing blindness and crippling
Just some preliminary thoughts on how this could be fleshed out and improve the class. Of course, the examples I gave above are the staff skills. I’m sure I could come up with skills for the rest of the weapons given time, but would welcome others input on this as well.
Also, would love to see the Trait sets matched so that they make sense. For example:
Fire = Condition Duration & Condition Damage
Air = Precision & Critical
Earth = Toughness & Power
Water = Vitality & Healing Power
Arcane = Boon Duration & Cantrip/Glyph Recharge ( or something like that )
Also, these are not set in stone, and think you could switch Fire with Earth.
(edited by Vimes.1765)
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