I’ve noticed that few elementalists use conjure weapons and I find that the entire skill class can be improved. What i propose is make conjures similar to glyphs, what you create is based on attunement. This idea allows the team to have some of the flexibility of the elementalist that the class intrinsically has.
Conjure Elemental Weapon: Creates a one weapon at target area based on attunement. These weapons provide no stat boosts
Conjure Elemental Armor: Creates armor that can be picked up to be used at target location based on attunement, the armors give the same stat boosts that the weapons would have given.
I don’t know about FGS, it could either be added to a Conjure Greater Weapon, or kept as is. I would think that conjures from this spell would have the stat boosts.
Now with all the obvious skills out of the way, here is my suggestion for the additional conjure skills that would be needed to complete the set.
Conjure Elemental Boots: Same as conjure armor but the effects are different:
a) Fire: you leave behind a mini lava fonts on each step that do damage
b) Air: give you swiftness and increased endurance regen
c) Water: leave behind mini chill aoes on each step
d) Earth: knockbacks and pulls do not move you, though you still get stunned
It was quite difficult to come up with any other skill that wouldn’t make some other ele skills obsolete. If you wish to poke holes in my suggestion or suggest other conjure skills then feel free to.