Elementalist Evasive Arcana trait under water

Elementalist Evasive Arcana trait under water

in Suggestions

Posted by: bPrepared.8104

bPrepared.8104

The trait Evasive Arcana:
Create an attunement-based spell at the end of your dodge.
Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Churning Earth.
Each spell can be triggered once every 10 seconds.

My suggestion is to make this work under water too, but perhaps replace the specific skills that are used under water with other equivalents because the skill designs like the Churning Earth might not work well under water..

Why, you ask?
1. This trait is a Grandmaster trait. This means that you need to put 30 trait points into the Arcane row to get it. Those grandmaster traits are strong and are meant to be strong in my opinion. If it doesn’t work underwater you are basically “wasting” 5 trait points while under water.
2. Equivalent “On-dodge” traits from other professions DO work while under water.
Examples:

  • Guardian has a heal on-dodge trait which works under water too. (Selfless Daring, 15 points in Honor)
  • Ranger has a protection on-dodge trait which also works under water. (Companion’s Defense, 15 points in Wilderness Survival)
  • Thief has a trait which restores endurance on dodge which also works under water. (Feline Grace, 15 points in Acrobatics)
  • Mesmer has a trait which creates a clone on-dodge which also works under water. (Deceptive Evasion [X], 20 points in Dueling.)

All those traits don’t have a cooldown like the Evasive Arcana, cost less trait points and do not become useless while fighting under water.

Necromancer (Place mark on dodge), Warrior (damage on dodge) and Engineer (bomb on dodge) have on-dodge traits too, but I didn’t test those under water. Can anyone confirm if those work?

(edited by bPrepared.8104)

Elementalist Evasive Arcana trait under water

in Suggestions

Posted by: Maridot.9084

Maridot.9084

I can confirm that my warriors Damage on Dodge doesn’t work underwater.