Elementalist Suggestion: "Control" Abilities Cooldowns

Elementalist Suggestion: "Control" Abilities Cooldowns

in Suggestions

Posted by: Achilles.3128

Achilles.3128

I’m sure it is common knowledge by now that unless you’re heavily specced into Earth and/or Water while geared for toughness/vitality the Elementalist class is essentially the definition of glass canon with just a slightly smaller boom.

Now some may have been suggesting that our burst damage needs a boost to compensate for this while others have suggested that our surviability needs to be adjusted.

I understand the concerns with both these options, the first being that if our damage was scaled Elementalist combat would essentially be reduced to a Burst for Burst melee where whoever bursts first wins. ie. Our combat would be reduced to a “faceroll” class. While the second option defeats the Elementalist’s placement as a scholar class.

That’s why I’m suggesting the third option; allow elementalists the option of taking up a trait perk that allows a reduction on the cooldown of our “control” abilities such as “Gust”, “Frozen Ground” and another trait in a separate tree that lowers the cooldown on our “defensive” abilities such as “Magnetic Aura” and “Burning Retreat”.

In a nutshell; if we are the class that can be nuked off the map in 5 seconds flat, then give us the option to make it as hard as possible for any one enemy to land those 5 seconds.