Elementalist Weapon Swap
Really? 20 skills isn’t enough?….out of combat maybe with a cd I can see being acceptable (and for engineer) but no more.
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
not in combat. it will be locked during combat. For example in dungeon there are lots of enemys. With staf elementalist can do good aoe damage. After that there is a boss. Only one enemy. Right now player has to open his/her hero screen and change weapons to attack on single enemy.
I want to second this, I’ve been bothered by this as well. Adding the ability to fast swap outside combat would be great.
There are SO many posts about this, but why? The game isn’t designed to make changing out your weapon sets easy. You happen to be playing one of the two classes who can’t swap weapons, but also of those two classes have twice as many power sets as any of the classes that can. So why exactly should they give you even more, out of combat or otherwise?
They have the idea of play your way, but that means within the bounds of the mechanics available to you. If you want to play outside of those bounds it should involve extra effort and hassle.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
with weapon swap or without it i am still doing it. With swap it will be not annoying
Just like with how the crafting system was before where you had to take every item out of the bank before you could use it?
This change is about making the game smoother nothing else why would anyone be against that? While I love my Ele having to open up inventory searching for my staff before fort attacks in WvW, then after searching my plagued inventory for my daggers to be able to fight in melee after is quite annoying, so much that I stopped doing it and settled for a scepter/dagger instead. Making it smoother would improve my gaming experience.
maybe they can put a hot bar for easy weapon swapping, not opening the inventory itself,
and the ability to put food and nourishment in a hot bar,
its alittle cumbersome to open and close inventory pannel
There are SO many posts about this, but why? The game isn’t designed to make changing out your weapon sets easy. You happen to be playing one of the two classes who can’t swap weapons, but also of those two classes have twice as many power sets as any of the classes that can. So why exactly should they give you even more, out of combat or otherwise?
They have the idea of play your way, but that means within the bounds of the mechanics available to you. If you want to play outside of those bounds it should involve extra effort and hassle.
So, your argument is basically an appeal to the status quo? The game currently works one way, therefore that is the BEST way possible and should never be changed?
Letting an elementalist (or engineer, for that matter) swap weapons outside of combat isn’t going to break the game — it will just let us accomplish a basic function with the same ease that all over classes enjoy. As has been pointed out, we can do that ANYWAY — why not just let it be done with a simple button press?
If ArenaNet intended for weapon-swapping to be discouraged or disallowed, then they could have made us go to a Profession Trainer to change weapons. Instead, it IS allowed, but made a little awkward for no practical/mechanical reason.
Huge Supporter of out of combat Switching of weapons. This would help in Dungeons also where I am running a Scepter/ Dagger, then need some long range for a fight or two. A lot of the time in pugs you get your scepter on then someone hits combat and you can’t put your dagger on.
No No No IN COMBAT SWAPPING although Out of combat is just fine and saves us a little time is all.
There are SO many posts about this, but why? The game isn’t designed to make changing out your weapon sets easy. You happen to be playing one of the two classes who can’t swap weapons, but also of those two classes have twice as many power sets as any of the classes that can. So why exactly should they give you even more, out of combat or otherwise?
They have the idea of play your way, but that means within the bounds of the mechanics available to you. If you want to play outside of those bounds it should involve extra effort and hassle.
So, your argument is basically an appeal to the status quo? The game currently works one way, therefore that is the BEST way possible and should never be changed?
Letting an elementalist (or engineer, for that matter) swap weapons outside of combat isn’t going to break the game — it will just let us accomplish a basic function with the same ease that all over classes enjoy. As has been pointed out, we can do that ANYWAY — why not just let it be done with a simple button press?
If ArenaNet intended for weapon-swapping to be discouraged or disallowed, then they could have made us go to a Profession Trainer to change weapons. Instead, it IS allowed, but made a little awkward for no practical/mechanical reason.
I agree with you and i suggested the same thing a couple of weeks ago. But i think the biggest problem is that a lot of people can’t stand the idea that the Engineer’s and Elementalist’s are getting something and the other professions aren’t. I still hope to get these two “extra” inventory slots and i still can’t see why i would be game breaking.
There are SO many posts about this, but why? The game isn’t designed to make changing out your weapon sets easy. You happen to be playing one of the two classes who can’t swap weapons, but also of those two classes have twice as many power sets as any of the classes that can. So why exactly should they give you even more, out of combat or otherwise?
They have the idea of play your way, but that means within the bounds of the mechanics available to you. If you want to play outside of those bounds it should involve extra effort and hassle.
So, your argument is basically an appeal to the status quo? The game currently works one way, therefore that is the BEST way possible and should never be changed?
Letting an elementalist (or engineer, for that matter) swap weapons outside of combat isn’t going to break the game — it will just let us accomplish a basic function with the same ease that all over classes enjoy. As has been pointed out, we can do that ANYWAY — why not just let it be done with a simple button press?
If ArenaNet intended for weapon-swapping to be discouraged or disallowed, then they could have made us go to a Profession Trainer to change weapons. Instead, it IS allowed, but made a little awkward for no practical/mechanical reason.
What I’m saying is, the game isn’t designed this way for a reason. The fact that you’re doing it anyway doesn’t and shouldn’t change that fact. If you want to play that way, fine, but you should be inconvenienced because it’s not designed to work that way.
Also, it actually is game effecting, especially for the Elementalist, who can put down AoEs with one weapon, that don’t necessarily start combat if they don’t hit anyone with them, then switch weapons OOC and create a combo effect that wasn’t intended to happen, only then starting combat. This isn’t an issue when you have to go through the effort currently necessary. If you can still do it, then you are a pro gamer and deserve to pull it off.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
(edited by Kal Spiro.9745)
Huge Supporter of out of combat Switching of weapons. This would help in Dungeons also where I am running a Scepter/ Dagger, then need some long range for a fight or two. A lot of the time in pugs you get your scepter on then someone hits combat and you can’t put your dagger on.
No No No IN COMBAT SWAPPING although Out of combat is just fine and saves us a little time is all.
Same, but out of combat swapping in spvp should have a large cd still. It isn’t hard to exit combat in spvp with ele or engineer and swap a weapon (even in hero panel). Ofcourse in tpvp you can’t swap out weapons anyway so no use there.
break. I feel like they should be back by now..”
+1 for out of combat weapon switch.
In combat weapon switch would be completely OP but out of combat would simply give us 2 additional inventory slots like ALL the other professions have (except for engineer). 100% yes for both elementalist and engineer.
How is an ele/engineer needing to go into inventory any different then any other class who wants a 3rd or 4th or 5th or 6th weapon set?
When you think about it thats what you are asking for, ele has 40 skills which = 2 in combat weapons, and engineer has even more with countless kits so you are asking for a weapon swap in excess of what all other classes get.
This won’t happen.
Why? Consistency.
Doing this would be equivalent to giving all the other classes (besides Engineer) a 3rd weapon set you can swap to while out of combat.
All professions are suppose to be limited to their design, while the benefit of being able to switch weapons out of combat through your inventory is universally allowed to slide because you’re in wvw, pve, or non-tournament pvp where such actions aren’t drastically game-breaking.
If a weapon-swap-related change is made, it needs to be made on all the classes.
And that’s just too much of a balancing issue to be bothered with for one or two classes’ convenience.
If swapping through the inventory is too tedious for you – TOUGH.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
i played an elementalist and i don’t see this much versatility.
it is either range with burning, range with healing, range with mobility, range with bleeding or as above but melee.
the other profession get to chose when to use what and basically can do same things (burning, mobility, healing, bleeding) just in different ways.
any how they already swap weapons out of combat, so why should the number of their skill be an issue?
i probably already wrote this elsewhere. well repetita juvant
Join the Rainbow Pride
I second this to give elementalists and engineers weapon swap out side of combat, just to avoid having to open the backpack, finding the weapon, equipping it, etc.
Really? 20 skills isn’t enough?….out of combat maybe with a cd I can see being acceptable (and for engineer) but no more.
Can’t you read?
Also, why would out of combat weapon swaps need a cooldown anyway?
Out of combat weapon swap… I can get behind this. Anything that makes the game smoother without being diluted.
Stop making these and do a search, please.
This exact same topic has been suggested, and closed so many times.
The answer is no. Extra weapon slots for everyone or why bother?
So shines a good deed in a naughty world.
- William Shakespear
Why is two weapon sets needed for the elementalist? because of the range of the weapons, you cannot attack the wall of castles in WvW with 2xdaggers, you don’t do as well with a staff as with daggers in a melee. Then again I think all classes should be able to change weapon sets outside of/pre-combat with ease.
As for the thread, I just picked the first thread I saw when searching. There should be a comprehensive updated sticky list with common suggestions and links to threads with the issue to prevent this from happening.