(edited by Kaimick.5109)
Elementalist Weapon swap,out of combat
why should ONLY an ele (and/or engineer) get it? Because they don’t have one? they have other advantages as detailed above. You have a surplus in one lace you get a deficit somewhere else, its called balance.
The real solution would be to add 5-10 optional quickslots on the screen for all classes that can be used for whatever you want without having to dig in the inventory. Food, oils, stones, 3rd, 4th, 5th weapon sets, minis, karma/vendor goodies. Whatever it wouldn’t matter but at least it would be fair and benefit everyone and not just buff 2 classes with already clear advantages.
How is a quick out of combat weapon swap option an advantage over any other class, when an engi and an Ele can already switch that said weapon out of combat? How is adding a one button swap and a slot in the paper doll going to make those two classes gain a advantage? I think you are clearly mis understanding and thinking people are asking for it in combat which is not the case. SO explain how adding a out of combat weapon switch will make the two classes have an advantage, when they already have the ability? It isn’t like the ele and engi only have one weapon they can ever use. Cause thus far your comments have been poorly chosen in due part to mis understanding or if you do truly understand then forgive me but your a moron for thinking it will creat some sort of god like state for these two classes. I am inclined to believe that your misunderstanding and not a moron.
You do get an out of combat weapon swap. I swap from staff to dd on my Ele all the time both in the world and in dungeons.
why should ONLY an ele (and/or engineer) get it? Because they don’t have one? they have other advantages as detailed above. You have a surplus in one lace you get a deficit somewhere else, its called balance.
The real solution would be to add 5-10 optional quickslots on the screen for all classes that can be used for whatever you want without having to dig in the inventory. Food, oils, stones, 3rd, 4th, 5th weapon sets, minis, karma/vendor goodies. Whatever it wouldn’t matter but at least it would be fair and benefit everyone and not just buff 2 classes with already clear advantages.
How is a quick out of combat weapon swap option an advantage over any other class, when an engi and an Ele can already switch that said weapon out of combat? How is adding a one button swap and a slot in the paper doll going to make those two classes gain a advantage? I think you are clearly mis understanding and thinking people are asking for it in combat which is not the case. SO explain how adding a out of combat weapon switch will make the two classes have an advantage, when they already have the ability? It isn’t like the ele and engi only have one weapon they can ever use. Cause thus far your comments have been poorly chosen in due part to mis understanding or if you do truly understand then forgive me but your a moron for thinking it will creat some sort of god like state for these two classes. I am inclined to believe that your misunderstanding and not a moron.
You do get an out of combat weapon swap. I swap from staff to dd on my Ele all the time both in the world and in dungeons.
OK and the point of this post is what? Cause I am inclined to believe you didn’t read anything here, no one is arguing the fact you can switch from Staff to D/D out of combat.
“I guess one could use the excuse of your just being lazy, well so be it, guess every other player is just as lazy for using the in combat weapon switch macro of “~” also.”
…are you serious? Even with using their in combat weapon switch macro, they are still ONLY getting 10 skills. While we have 20 already without even having to worry about a swap. Since we have TWICE as many abilities as they do in combat, that means they have to swap their weapons out of combat TWICE as many times as we do. We DO NOT need an out of combat swap, it is completely unnecessary, and i’d rather the devs spend time on doing something productive rather then catering to the few lazy eles out there who have to moan bout pressing a button and clicking twice on their keyboard to swap a weapon in a game.
“I guess one could use the excuse of your just being lazy, well so be it, guess every other player is just as lazy for using the in combat weapon switch macro of “~” also.”
…are you serious? Even with using their in combat weapon switch macro, they are still ONLY getting 10 skills. While we have 20 already without even having to worry about a swap. Since we have TWICE as many abilities as they do in combat, that means they have to swap their weapons out of combat TWICE as many times as we do. We DO NOT need an out of combat swap, it is completely unnecessary, and i’d rather the devs spend time on doing something productive rather then catering to the few lazy eles out there who have to moan bout pressing a button and clicking twice on their keyboard to swap a weapon in a game.
You didn’t read anything except what you wanted to huh? First off how does in combat abilities relate to an out of combat situation? Secondly I already stated that there are more important issues at hand right now. Lastly what kind of a player are you to deny something that has an out of combat utility of something we can already do, then taking that and streamlining it? That is like being fork lift certified and going to a job where you boss ask you to move a pallet of cement bags ( 500) and telling you that you can choose to use the forklift or carry them by hand and time is not a factor and you choosing to do it by hand. If there is a chance to stream line something that will not make the elementalist or the engineer overpowered then why not do it. Cause switching a weapon out of combat is already possible so that is not changing what they can do, it just changing the speed in which they can do it.
So again unless you can give some concrete proof that this will be game breaking, and the you have X amount of skills in combat BS argument holds no fluidity here as this is an out of combat discussion, then why are you arguing it?
There are only three reasons I see why anyone would argue against this
- They don’t play an elementalist
- They don’t understand what is being suggested
- They are a complete Idiot
Now I am not saying anyone here is either one of those as I do not know you, but you have to fit into one of those, unless someone can explain how streamlining a process for two professions that they can already do is game breaking.
^
I play elementalist and when im in fractals i switch between staff and d/d all the time depending on the situation. why? because 1 is long range and the other is close range!
EVERY OTHER CLASS CAN DO THIS. eg. warrior equips GS for melee and Rifle for long range!
To all the people whining about how giving this to elementalists will make them overpowered since they already have all these skills and abilities, HAVE ANY OF YOU EVEN PLAYED THE ELEMENTALIST TO A POINT WHERE YOU KNOW WHAT THE kitten YOU ARE TALKING ABOUT?!
“I guess one could use the excuse of your just being lazy, well so be it, guess every other player is just as lazy for using the in combat weapon switch macro of “~” also.”
…are you serious? Even with using their in combat weapon switch macro, they are still ONLY getting 10 skills. While we have 20 already without even having to worry about a swap. Since we have TWICE as many abilities as they do in combat, that means they have to swap their weapons out of combat TWICE as many times as we do. We DO NOT need an out of combat swap, it is completely unnecessary, and i’d rather the devs spend time on doing something productive rather then catering to the few lazy eles out there who have to moan bout pressing a button and clicking twice on their keyboard to swap a weapon in a game.
You didn’t read anything except what you wanted to huh? First off how does in combat abilities relate to an out of combat situation? Secondly I already stated that there are more important issues at hand right now. Lastly what kind of a player are you to deny something that has an out of combat utility of something we can already do, then taking that and streamlining it? That is like being fork lift certified and going to a job where you boss ask you to move a pallet of cement bags ( 500) and telling you that you can choose to use the forklift or carry them by hand and time is not a factor and you choosing to do it by hand. If there is a chance to stream line something that will not make the elementalist or the engineer overpowered then why not do it. Cause switching a weapon out of combat is already possible so that is not changing what they can do, it just changing the speed in which they can do it.
So again unless you can give some concrete proof that this will be game breaking, and the you have X amount of skills in combat BS argument holds no fluidity here as this is an out of combat discussion, then why are you arguing it?
There are only three reasons I see why anyone would argue against this
- They don’t play an elementalist
- They don’t understand what is being suggested
- They are a complete Idiot
Now I am not saying anyone here is either one of those as I do not know you, but you have to fit into one of those, unless someone can explain how streamlining a process for two professions that they can already do is game breaking.
So, to sum it up, you are just extremely lazy. That is all. Just play the game. ANet obviously has a problem with it, which I agree with, and it is for the best. Like i’ve said, it takes all of TWO seconds to switch. Oh no, I have to click my mouse a little bit more. Lol like seriously? If you don’t like the mechanic eles have and its just SO much of an inconvenience to you, go play another profession. Trust us, we eles won’t miss ya.
“I guess one could use the excuse of your just being lazy, well so be it, guess every other player is just as lazy for using the in combat weapon switch macro of “~” also.”
…are you serious? Even with using their in combat weapon switch macro, they are still ONLY getting 10 skills. While we have 20 already without even having to worry about a swap. Since we have TWICE as many abilities as they do in combat, that means they have to swap their weapons out of combat TWICE as many times as we do. We DO NOT need an out of combat swap, it is completely unnecessary, and i’d rather the devs spend time on doing something productive rather then catering to the few lazy eles out there who have to moan bout pressing a button and clicking twice on their keyboard to swap a weapon in a game.
You didn’t read anything except what you wanted to huh? First off how does in combat abilities relate to an out of combat situation? Secondly I already stated that there are more important issues at hand right now. Lastly what kind of a player are you to deny something that has an out of combat utility of something we can already do, then taking that and streamlining it? That is like being fork lift certified and going to a job where you boss ask you to move a pallet of cement bags ( 500) and telling you that you can choose to use the forklift or carry them by hand and time is not a factor and you choosing to do it by hand. If there is a chance to stream line something that will not make the elementalist or the engineer overpowered then why not do it. Cause switching a weapon out of combat is already possible so that is not changing what they can do, it just changing the speed in which they can do it.
So again unless you can give some concrete proof that this will be game breaking, and the you have X amount of skills in combat BS argument holds no fluidity here as this is an out of combat discussion, then why are you arguing it?
There are only three reasons I see why anyone would argue against this
- They don’t play an elementalist
- They don’t understand what is being suggested
- They are a complete Idiot
Now I am not saying anyone here is either one of those as I do not know you, but you have to fit into one of those, unless someone can explain how streamlining a process for two professions that they can already do is game breaking.
So, to sum it up, you are just extremely lazy. That is all. Just play the game. ANet obviously has a problem with it, which I agree with, and it is for the best. Like i’ve said, it takes all of TWO seconds to switch. Oh no, I have to click my mouse a little bit more. Lol like seriously? If you don’t like the mechanic eles have and its just SO much of an inconvenience to you, go play another profession. Trust us, we eles won’t miss ya.
Right, so if it’s so trivial, then ANet should add the function. It’s a matter of convenience not balancing or mechanics, and to deliberately inconvenience someone in this manner is just lame. Glad you also want ooc weapon swapping.