Elementalist and non weapon swapping

Elementalist and non weapon swapping

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Posted by: Eladriel.7295

Eladriel.7295

Please, please make it where elementalist to swap weapons.. Really it’s ridiculous.. I just can’t see myself in mid combat stop and switch from my daggers to staff.. Takes to darn long.. I like to switch off and on during combat to different weapons, but with the ele I just leave them to the one they are using..

Together we stand in the face of evil!

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Posted by: Player Character.9467

Player Character.9467

And then nerf attunement times and skill cooldowns to make eles not the most OP thing ever when they can run 2 weapon sets?

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Posted by: Bismuth.3165

Bismuth.3165

eles being able to use 2 weapon sets is like other classes being able to run 8 weapon sets, and if a change like that was made, any half decent ele would use scepter +dagger/focus and become invincible….

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

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Posted by: BlueSoda.6297

BlueSoda.6297

Having the attunement swapping instead of the weapon swapping is what makes this class stand out from the rest. I wouldn’t want to do anything that would take that away or nerf it.

Charr Lawful-Neutral

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Posted by: Nuzt.7894

Nuzt.7894

So you want attunements and weapon swapping ? Basically your asking for 8 weapon swaps, I can see where this is a reasonable request ……………

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Posted by: Seath.2741

Seath.2741

I actually just made a suggestion last night that would allow elementalists to swap weapons without giving them access to any additional weapon skills:

https://forum-en.gw2archive.eu/forum/game/suggestions/Balanced-Elementalist-weapon-swap/first#post2903320

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Posted by: Nretep.2564

Nretep.2564

I don’t like either idea/ suggestion (@Seath).

Engineer needs thee weapon swapping way more than elementalist. Both do have separate weapons as utility spells and elementalists even as F-Key spells.
As I use my engineer, if you want to be prepared for long range, short range and/ or support, just put the spells in your bar. That’s the reason those two classes don’t have a secondary weaponset.

Yet, I’d support a secondary weaponset for both with disabled in-combat-swapping as suggested multiple times before.

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Posted by: Lady Minuit.3186

Lady Minuit.3186

I can understand why ele doesn’t have weapon swap but never understood why engi does. I guess it’s because of their kits?

Either way the suggestion for off combat weapon swap is a good idea imho. It saves you from having to go top your inventory all the time and give you the same extra space as everybody else.

Lady Minuit

(edited by Lady Minuit.3186)

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Posted by: Nretep.2564

Nretep.2564

I can understand why ele doesn’t have weapon swap but never understood why engi does. I guess it’s because of their kits?

Yes, kits give you the ability of instantly (and almost no CD) swap your full weaponset. You can “gear” up for melee range or long range with your kits. Other classes need to do this with the two weapon sets.

Either way the suggestion for off combat weapon swap is a good idea imho. It saves you from having to go top your inventory all the time and give you the same extra space as everybody else.

Well, “give more space” is a bag argument in online games. You’ll be told to manage it better or buy more.
The two reasons are “convenience”. It’s just a pain to keep your item window open and manually swap the weapons.
And “different amount of weapons”. Both classes tend to swap the weapons between a dual hand and two single handed weapons. While switching a dual hand weap with two single hand gives not problems, the reverse does. When I have two pistols and swap to a rifle, one of the exotic pistols will be treated as “just looted”, not to into the invisible bag.

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Posted by: Guhracie.3419

Guhracie.3419

Also, the engineer can only use three weapons. Pistol, rifle and shield. Nothing in there is exactly compelling for a weapon swap mechanic. I’d prefer it if kits were F-skills with weapon swap CDs, though.

EDIT: On topic: I think it’s ridiculous to suggest weapon swapping for elementalists. Sure, you won’t get a ton of class variety (between different elementalists, I mean) but you consistently have access to four different weapon skills just with the attunements.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

(edited by Guhracie.3419)

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Posted by: Run Away PLZ.7639

Run Away PLZ.7639

Ridiculous suggestion you already have more skills in your bar already but if they were to introduce weapon swapping to elementalist I would imagine they would definitely have to strip away your ability to freely swap elements and instead only allow you to have 1 element equipped at a time and you would have to change them while outside of combat. Now would you want your extra weapon for the price of your element swapping?

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Posted by: Isende.2607

Isende.2607

ya know, both the elementalist and the engineer were a “different” kind of profession, established to maximize their talents without having to rely on weapon swapping. what my necromancer does by changing weapon sets — i.e., going to a set with no cds since i’ve already used all the cds on my first set — the elementalist and the engineer both accomplish by changing attunements or kits.

these professions both require MORE attention to detail, and MORE skill to play, than your average profession, because of these mechanics.

so, having said that, if i reread what you’re asking for — you’re asking for the elementalist to be dumbed down, to be made easier to play, because you don’t like the fact that to succeed with the ele requires more attention to detail and precise application of knowledge. that about sum it up?

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Posted by: Montgomery.1986

Montgomery.1986

Why not have weapon swapping just like everyone else, but in order to do so, the elementalist needs to channel for say 9 seconds. Sure they get access to 20 different skills, but that 9 seconds balances out any advantage they get. It won’t be like “I’m fighting a dagger ele, oh no I’m fighting a staff ele, oh no it’s the dagger again.” Instead, it will be “I’m fighting a dagger ele, okay now he’s swapping weapons, he’s going to go ranged and I can mentally prepare myself for that.” In PvE, it will be used in an emergency, when you find yourself unprepared, the 9 second channel would cancel any kind of dps advantage you could get by swapping weapons.

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Posted by: Player Character.9467

Player Character.9467

o.O you’re gonna sit perfectly still doing nothing for 9 seconds and expect to not die or be interrupted?

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Posted by: Adine.2184

Adine.2184

because 20 weapon skills isn’t enough……..

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Posted by: Montgomery.1986

Montgomery.1986

o.O you’re gonna sit perfectly still doing nothing for 9 seconds and expect to not die or be interrupted?

No…it will be like Ether Renewal and you’re gonna run around like a chicken with your head cut off. And frankly, it is unnecessary for WvW/PvP, so this is a total bonus.

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Posted by: Seath.2741

Seath.2741

because 20 weapon skills isn’t enough……..

Take a look at my suggestion. (Link to it above) I think I’ve figured out a way that Elementalists can have weapon swapping while still only having 20 weapon skills and at the same time leaving the way the class currently works (i.e. one weapon set) completely in tact if the player prefers to play that way. It’s really just giving them a way to switch from close range to long range mid-fight if the fight calls for it without being forced to use conjured weapons. I don’t think it’s too unreasonable and would promote build diversity.

At the very least, maybe ArenaNet can increase the range of Ice Bow to 1,200 or something so people who like daggers and scepters can still transition to long range in combat if they need to. Then again, with the changes to conjured weapons ANet announced, maybe they already are?

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Posted by: Seera.5916

Seera.5916

No to this idea and to Seath’s idea, which I will post in that thread as to not go off topic here.

This idea gives Elementalists too many skills compared to other classes and I play Elementalist. And as I play solo, I do sometimes wish I could switch out to staff if I need to get farther from a foe to increase my survivability if it’s a harder hitting, but close range enemy. Not to mention when I go up against the dragons it’s not safe to be within scepter/dagger range most times so I try to remember to swap out to staff but I do forget sometimes (and usually that forgetting happens against Jormag).

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Posted by: Magische Boek.2530

Magische Boek.2530

if the weapon swapping has 180 sec cooldown i would have no problems with it, it can be realy anoying for an elementalist with a staff to play 1v1, if i could switch to D/D quick i would have a chance. a 10 sec for elementalist is overpowered.

imo engineer needs it more, or atleast have one of their kits attatched to the weapon swap button so they can still use 3 utility skills if they want more than 5 weapon skills.

I’m not arguing!
I’m simply explaining why I’m right.

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Posted by: Talyn.3295

Talyn.3295

Why not have weapon swapping just like everyone else, but in order to do so, the elementalist needs to channel for say 9 seconds. Sure they get access to 20 different skills, but that 9 seconds balances out any advantage they get. It won’t be like “I’m fighting a dagger ele, oh no I’m fighting a staff ele, oh no it’s the dagger again.” Instead, it will be “I’m fighting a dagger ele, okay now he’s swapping weapons, he’s going to go ranged and I can mentally prepare myself for that.” In PvE, it will be used in an emergency, when you find yourself unprepared, the 9 second channel would cancel any kind of dps advantage you could get by swapping weapons.

This has been fine for over a year. Elementalist require skill to play. They don’t need changed in any way. Geeze people get over this already. I can understand people asking for a swap of weapons option for when they are out of combat simply so they don’t have a extra staff/dagger/focus setting in thier bag. But honestly Nothing else needs changed about his class. No Cool downs, no extra kitten requirements or stuff of this nature. If you don’t like that elmentailst can’t swap weapons and instead rely on their Elements (hence the name) then its not the class for you to be playing.

“We have now left Reason and Sanity Junction. Next stop, Looneyville.”

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Posted by: imagangsta.1349

imagangsta.1349

No to this idea and to Seath’s idea, which I will post in that thread as to not go off topic here.

This idea gives Elementalists too many skills compared to other classes and I play Elementalist. And as I play solo, I do sometimes wish I could switch out to staff if I need to get farther from a foe to increase my survivability if it’s a harder hitting, but close range enemy. Not to mention when I go up against the dragons it’s not safe to be within scepter/dagger range most times so I try to remember to swap out to staff but I do forget sometimes (and usually that forgetting happens against Jormag).

I don’t think you understand what he is saying…try re-reading what he wrote SLOWLY this time. He’s saying per weapon gets 2 attunements, for example: dagger/dagger would get fire/earth while staff would get air/water. Anyways I think this could work, i don’t see why it couldn’t be implemented into the game…elementalist wouldn’t have access to any more weapon skills than it already has…so I vote yes.

Crystal Desert Kingswood Brotherhood [KWBH]
Percivel: Guardian, Vayne Silverjaw: Warrior, Varon Aren: Elementalist

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Posted by: Seera.5916

Seera.5916

No to this idea and to Seath’s idea, which I will post in that thread as to not go off topic here.

This idea gives Elementalists too many skills compared to other classes and I play Elementalist. And as I play solo, I do sometimes wish I could switch out to staff if I need to get farther from a foe to increase my survivability if it’s a harder hitting, but close range enemy. Not to mention when I go up against the dragons it’s not safe to be within scepter/dagger range most times so I try to remember to swap out to staff but I do forget sometimes (and usually that forgetting happens against Jormag).

I don’t think you understand what he is saying…try re-reading what he wrote SLOWLY this time. He’s saying per weapon gets 2 attunements, for example: dagger/dagger would get fire/earth while staff would get air/water. Anyways I think this could work, i don’t see why it couldn’t be implemented into the game…elementalist wouldn’t have access to any more weapon skills than it already has…so I vote yes.

And if you bothered to actually go read Seath’s post, you’d see my reasoning and slight change of mind. Which I had clearly stated that I would post why in his thread.

The reason I posted in this thread ONLY talked about the suggestion posted in this topic. And that suggestion was to just add weapon swapping and not restrict attunements or anything.

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Posted by: Player Character.9467

Player Character.9467

if the weapon swapping has 180 sec cooldown i would have no problems with it, it can be realy anoying for an elementalist with a staff to play 1v1, if i could switch to D/D quick i would have a chance. a 10 sec for elementalist is overpowered.

imo engineer needs it more, or atleast have one of their kits attatched to the weapon swap button so they can still use 3 utility skills if they want more than 5 weapon skills.

180 sec cooldown would not remove the ability to burst.

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Posted by: Lady Minuit.3186

Lady Minuit.3186

I can understand why ele doesn’t have weapon swap but never understood why engi does. I guess it’s because of their kits?

Yes, kits give you the ability of instantly (and almost no CD) swap your full weaponset. You can “gear” up for melee range or long range with your kits. Other classes need to do this with the two weapon sets.

Either way the suggestion for off combat weapon swap is a good idea imho. It saves you from having to go top your inventory all the time and give you the same extra space as everybody else.

Well, “give more space” is a bag argument in online games. You’ll be told to manage it better or buy more.
The two reasons are “convenience”. It’s just a pain to keep your item window open and manually swap the weapons.
And “different amount of weapons”. Both classes tend to swap the weapons between a dual hand and two single handed weapons. While switching a dual hand weap with two single hand gives not problems, the reverse does. When I have two pistols and swap to a rifle, one of the exotic pistols will be treated as “just looted”, not to into the invisible bag.

Sorry I really didn’t want to get involved that much in this thread, but this was just my humble opinion and I see you disagree which is fine, but I really don’t see the problem with giving them weapon swap while out of combat. Now maybe it’s not possible for technical reasons I can’t tell. But for sure this would really be no different than going to your inventory and swapping weapon this way. It would be just as you said more convenient. Convenient good in my opinion.

Lady Minuit

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Posted by: Isende.2607

Isende.2607

No to this idea and to Seath’s idea, which I will post in that thread as to not go off topic here.

This idea gives Elementalists too many skills compared to other classes and I play Elementalist. And as I play solo, I do sometimes wish I could switch out to staff if I need to get farther from a foe to increase my survivability if it’s a harder hitting, but close range enemy. Not to mention when I go up against the dragons it’s not safe to be within scepter/dagger range most times so I try to remember to swap out to staff but I do forget sometimes (and usually that forgetting happens against Jormag).

I don’t think you understand what he is saying…try re-reading what he wrote SLOWLY this time. He’s saying per weapon gets 2 attunements, for example: dagger/dagger would get fire/earth while staff would get air/water. Anyways I think this could work, i don’t see why it couldn’t be implemented into the game…elementalist wouldn’t have access to any more weapon skills than it already has…so I vote yes.

considering i love ALL of the attunement abilities available on ALL the weapons currently usable by the elementalist, i would absolutely despise having my attunements limited to what i currently had equipped, just so i could pick up a “handy” weapon swap. again — elementalist takes a lot of patience, understanding, skill, and situational awareness to play well. if you do not like the way it’s currently designed then i strongly second the motion — apparently elementalist is not the profession for you. in my ever-so-humble opinion, the design of the elementalist makes it one of the most challenging and, therefore, fun professions to play.

ever.

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Posted by: PopeUrban.2578

PopeUrban.2578

They should definately get the inventory slots, but be limited to swapping out of combat. This doesn’t change the mechanics but would be a QoL improvement, making sure that these classes don’t have to shuffle around in their bags to swap a weapon set outside of combat. I mean the rest of us very rarely open bags to equip different weapons so I don’t see why these classes should be subjected to additional UI headaches when a mechanism already exists to make it less painful.

As long as they’re OOC swaps only I don’t see the problem as they would play exactly as they already do.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Player Character.9467

Player Character.9467

They should definately get the inventory slots, but be limited to swapping out of combat. This doesn’t change the mechanics but would be a QoL improvement, making sure that these classes don’t have to shuffle around in their bags to swap a weapon set outside of combat. I mean the rest of us very rarely open bags to equip different weapons so I don’t see why these classes should be subjected to additional UI headaches when a mechanism already exists to make it less painful.

As long as they’re OOC swaps only I don’t see the problem as they would play exactly as they already do.

Because nobody else has to shuffle weapons OOC? I guarantee you I have way more weapons to swap through on my warrior than your ele does.

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Posted by: Seera.5916

Seera.5916

No to this idea and to Seath’s idea, which I will post in that thread as to not go off topic here.

This idea gives Elementalists too many skills compared to other classes and I play Elementalist. And as I play solo, I do sometimes wish I could switch out to staff if I need to get farther from a foe to increase my survivability if it’s a harder hitting, but close range enemy. Not to mention when I go up against the dragons it’s not safe to be within scepter/dagger range most times so I try to remember to swap out to staff but I do forget sometimes (and usually that forgetting happens against Jormag).

I don’t think you understand what he is saying…try re-reading what he wrote SLOWLY this time. He’s saying per weapon gets 2 attunements, for example: dagger/dagger would get fire/earth while staff would get air/water. Anyways I think this could work, i don’t see why it couldn’t be implemented into the game…elementalist wouldn’t have access to any more weapon skills than it already has…so I vote yes.

considering i love ALL of the attunement abilities available on ALL the weapons currently usable by the elementalist, i would absolutely despise having my attunements limited to what i currently had equipped, just so i could pick up a “handy” weapon swap. again — elementalist takes a lot of patience, understanding, skill, and situational awareness to play well. if you do not like the way it’s currently designed then i strongly second the motion — apparently elementalist is not the profession for you. in my ever-so-humble opinion, the design of the elementalist makes it one of the most challenging and, therefore, fun professions to play.

ever.

Seath did also say that it wouldn’t be mandatory to split up the attunements. So that someone who didn’t want to split up the attunements wouldn’t have to.

His suggestion at least didn’t open up all 4 attunements on all weapons like this one does.

And I agree, the Elementalist is one of the more challenging classes to play and that that’s what makes it fun to play.

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Posted by: Seath.2741

Seath.2741

No to this idea and to Seath’s idea, which I will post in that thread as to not go off topic here.

This idea gives Elementalists too many skills compared to other classes and I play Elementalist. And as I play solo, I do sometimes wish I could switch out to staff if I need to get farther from a foe to increase my survivability if it’s a harder hitting, but close range enemy. Not to mention when I go up against the dragons it’s not safe to be within scepter/dagger range most times so I try to remember to swap out to staff but I do forget sometimes (and usually that forgetting happens against Jormag).

I don’t think you understand what he is saying…try re-reading what he wrote SLOWLY this time. He’s saying per weapon gets 2 attunements, for example: dagger/dagger would get fire/earth while staff would get air/water. Anyways I think this could work, i don’t see why it couldn’t be implemented into the game…elementalist wouldn’t have access to any more weapon skills than it already has…so I vote yes.

considering i love ALL of the attunement abilities available on ALL the weapons currently usable by the elementalist, i would absolutely despise having my attunements limited to what i currently had equipped, just so i could pick up a “handy” weapon swap. again — elementalist takes a lot of patience, understanding, skill, and situational awareness to play well. if you do not like the way it’s currently designed then i strongly second the motion — apparently elementalist is not the profession for you. in my ever-so-humble opinion, the design of the elementalist makes it one of the most challenging and, therefore, fun professions to play.

ever.

Don’t get me wrong, I love my Elementalist too. I even tried switching to my allegedly “all-powerful” level 80 warrior for a while and actually found him MUCH harder to play since I was so used to my current playstyle and skills. I’m far from the best there is, but I’m confident that I have a pretty good idea of what I’m doing at least most of the time. (I managed to beat Liadri the Concealing Dark and get that five gambit achievement (not on Liadri of course lol) in the Queen’s Gauntlet, so that’s something. You may not think it’s hard but it is for an elementalist :P)

To be perfectly honest, even if ArenaNet did decide to implement my suggestion, I probably wouldn’t even use it myself. (I MIGHT use water on staff because I really like Healing Rain and Frozen Ground, but that’s about it.) Kitten, my current build focuses on lightning hammer, so this weapon swapping malarkey doesn’t even really affect me at all at the moment.

Really, the only reason I posted it in the first place is because I wanted to offer a different, hopefully more reasonable, approach to the issue rather than spamming the suggestion box with another “We need 40 weapon skills because of… the reason!” post. (No offense to the OP. Heh, like that somehow makes it less offensive!) It has, from the very beginning, been my hope that using a single weapon set with all four attunements like everyone is doing now would be just as viable an option as splitting the attunements between two sets so no one would feel “limited” to having to split them just to remain competitive. In other words, I’m trying to instigate more player freedom in terms of build variety. If you prefer using one weapon set with all four elements, as you clearly do, have a Mardi Gras! However, I don’t think it’s asking too much to allow others who don’t like being limited (if I may borrow a word from you) to having all four sets of their weapon skills determined by a single weapon. The greatest, and possibly only real strength, of the Elementalist is their versatility and yet they’re one of the only classes that can’t mix and match their weapon skills.

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Posted by: Seath.2741

Seath.2741

As a side note, I don’t think weapon swapping my way would require any less skill to play well than the current system. If it takes skill, patience and situational awareness to play using the skills we have now, how would using those same exact skills in slightly different combinations make it any easier?

I’m seriously asking, by the way. If someone can point out a weapon combination that would make Elementalists unstoppable, please point it out and I’ll shut the kitten up.
I mean, if ArenaNet (or anyone really) came out tomorrow and proved beyond a shadow of a doubt that using my method would be flat-out better than using all four elements on one weapon at a time, I would gladly withdraw my suggestion and agree that weapon swapping for elementalists is simply not a balanceable mechanic. (Without a total reworking of the class anyway, but I certainly wouldn’t want that either. Except for making Ether Renewal usable underwater :P) But I truly believe that it has the potential to work and give everyone (read: every ELEMENTALIST lol) more freedom to play the way they want to. That was kind of the philospophy of this game in the first place, wasn’kitten

(Edit: I’m trying to say “wasn’t it” but instead it changes it to whatever THAT’S supposed to be…)

(edited by Seath.2741)

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Posted by: PopeUrban.2578

PopeUrban.2578

They should definately get the inventory slots, but be limited to swapping out of combat. This doesn’t change the mechanics but would be a QoL improvement, making sure that these classes don’t have to shuffle around in their bags to swap a weapon set outside of combat. I mean the rest of us very rarely open bags to equip different weapons so I don’t see why these classes should be subjected to additional UI headaches when a mechanism already exists to make it less painful.

As long as they’re OOC swaps only I don’t see the problem as they would play exactly as they already do.

Because nobody else has to shuffle weapons OOC? I guarantee you I have way more weapons to swap through on my warrior than your ele does.

Everyone else can equip at least two sets without taking up extra bag space. That’s kinda the point I’m making here. Why not give eles and engis that same consideration for “free inventory space” without actually giving them the ability to swap in combat?

It wouldn’t change anything else. Also, if you’re carrying around one of everything your warrior can equip, more power to ya, but the vast VAST majority of players carry at most one set of weapons beyond what they equip because of the way traits work… and because there’s not a whole load of benefit to carrying around all that extra stuff on most classes.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Sammpo.2763

Sammpo.2763

I found two ways to solve this problem:

- Make Elementalists and Engineers able to weapon swap, out of combat only, though.
I know this might sound ridiculous but I think it’s annoying to open inventory and/or hero panel to swap weapons when it could be easily keybinded.

or

- Make it so you can swap weapons in combat but doing that every skill goes on full of its recharge time. Advantage? You can wait without having to leave the combat.

(edited by Sammpo.2763)