Elementalist needs a Torch as weapon
I wonder how the air, earth, and water attunement skills would be for the torch. Fire skills are easy to come up with, but the other attunements…
I’ve actually had the idea of Elementalist torch too in the past and think it would be awesome!
I imagine it would be kind of like a fire-dancer, or elemental juggler.
Nemata Sapshield – Dragonhunter
Lillian Estre – Tempest
torch is a fire based weapon.
Just the WvW
R3200+
I wonder how the air, earth, and water attunement skills would be for the torch. Fire skills are easy to come up with, but the other attunements…
The only thing I can think for water attunement is something like Scald (Pokémon), which is basically squirting scalding water on your target for some damage and a chance to cause burn.
The rest of them, no clue… Maybe something related to heat waves and lava for air and earth…
Alright, everything I said is all somehow related to fire. I think it is hard to get away of it when you are talking about torches.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
I wonder how the air, earth, and water attunement skills would be for the torch. Fire skills are easy to come up with, but the other attunements…
Air skills – hot air. Firey tornados, etc.
Water – steam, boiling water, etc.
Earth – molten rocks, hot ground, etc.
That’s the fun of the torch. Every attunement is mixed with fire to create a different flavor. It’s pretty similar to using the Fire Attunement of your Trident underwater.
Would be interesting if the torch flame changed with the attunement, yellow-red for fire, blue for water, white for air, earth could be green I guess.
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.
How about when the Torch is on Fire Attunment, it stays the same as the torch is, a Flame.
On Water Attunment, there is a big glob of water moving around and dripping at the end of the torch.
On Air Attunment, there is alot of sparks and wind effects at the end of the torch.
On Earth Attunment, there is a big glob of sand moving around around at the end of the torch, with sand falling off occasionally.
Elementalist Torch Skill:
Fire:
1) Inferno Auto Attack
The Elementalist will create at the place a searing heat, which will damage foes in its area over time and cause Burning to enemiies, which stay at the place where Inferno was created longer than 2 seconds. An casted Inferno will last at least 2 seconds. and is a Ground target Skill. However, if the player casts multiple layers of Inferno at the same spot, its duration there will stack. and start to expire first, once the player stops casting Inferno on the same spot.
2) Purgatory
The Elementalist will create a fiery shockwave of heat that will be shot in a line of sight which hits all foes that stand in its ways. The damage will be increased for every boon that was on the enemy and the enemy will lose up to two boons.
3) Sun Flare
The Elementalist will create a shining sphere of light at a place, that will explode after a few seconds causing heavy damage and which will blind any nearby foes. Enemies that stood at the moment of the explosion right at the epicenter, will receive also a high stack of vulnerability.
——
Water
1) Hot Steam Auto Attack
The Elementalist will shoot a cloud of hot steam at the enemy, which will weaken and daze the enemy, if the enemy had no boons.
2) Explosive Water Bubbles
The Elementalist will create dangerous huge bubbles, which will explode on contact, dealing damage that way and launching enemies away if they touch them.
They get casted around the Elementalist in a circular protecting way. The heat from the torch keeps them up flying around so that they don’t simple land on the ground, but after a few seconds they will expplode anyways once the heat has dryed them out.
3) Steam Cloud
The Elementalist creates a steam cloud, that protects them from projectiles and gaining also regeneration, while enemies that enter the cloud, will get blinded as long as the clound is there. For enemies is the steam so painful, that they will suffer also on Torment, if they try to enter the Steam Cloud, resulting into fleeign out, what will increase only the pain, but at least you can see again something ;D
Earth
1) Ash Blast Auto Attack
A hot still burning Ash Dust will be created at the front of you dealing damage and causing to the enemy a short burning and poison, cause this quick attack comes so unpredictable, thakittens high likely that the enemy will inhale some of the ash, what isn’t healthy at all….
2) Earthen Shackles
The Elementalist will create burning hot shackles out of Magma, which grasp an enemy out of nowhere from the ground, dealing burning, vulnerability and for some tiime also immobilization to the enemy, as the magma cools quickly down, as long as the player doesn’t destroy the shackles or uses a skill that frees from immobilization.
If the player destroys the shackles instead of using an instant stun breaker, then the enemy will be for a short time crippled.
3) Rock Pillars
The Elementalist will put the Torch into the ground greating multiple Rock Pillars that rise up from the ground dealing damage to foes that tood at the near of the points where such pillars rised up and lets them suffer on bleedings.
Players which stod at the place where a pillar comes right at the moment when the pillare comes, will get launched into the air and fall down receiving fall damage extra.
Few seconds after their rise,will the pillars fall to randomous sides and deal damage to enemies if someone stood at the right moment at the false place when they fall resulting in a knock down plus damage lettign the rock pillars break into many pieces and disappear.
Air
1) Heat Wave Auto Attack
The Elementalist will blast off a wave of hot air that will strike multiple enemies in a cone like way and is stronger so nearer the enemies stand to the ele and increases in power so lesser hp the enemy has left
2) Sonic Disc
The Elementalist uses the heat of his torch to accellerate the winds to Sonic Speed by whirling the torch around.
A line of sight attack that will pierce through them dealing damage and crippling them as also dealing high stacks of bleedings.
3) Lightning Orb
The Elementalist will create a big lightning orb which will be shot at the enemy and which traverses slowly, but hits all enemies, which come too near to it that couln’t move away quick enough, before the lightnings jump over to the enemy to deal damage. If the orb strikes a foe completely, then the orb will stun/daze the foe and immobilize the catched foe inside of it every few seconds, until the effect of the spell expires.
Just some example skill ideas from what I would personally expect from torch skills for the Ele, some old GW1 skills reworked to fit into the GW2 skill scheme, some new ones .
Look over them please (Anet), maybe you like them
Torches for Eles need to be Main Hand, anything else isn’t it worth for the Ele
(edited by Orpheal.8263)
How about when the Torch is on Fire Attunment, it stays the same as the torch is, a Flame.
On Water Attunment, there is a big glob of water moving around and dripping at the end of the torch.
On Air Attunment, there is alot of sparks and wind effects at the end of the torch.
On Earth Attunment, there is a big glob of sand moving around around at the end of the torch, with sand falling off occasionally.
This would be awesome! But then all the other weapons might feel left out, not getting some cool effect. Besides, this would require a lot of work from ArenaNet, because they would have to create not just 1 but 4 different skins for each torch.
I wonder how the air, earth, and water attunement skills would be for the torch. Fire skills are easy to come up with, but the other attunements…
Air skills – hot air. Firey tornados, etc.
Water – steam, boiling water, etc.
Earth – molten rocks, hot ground, etc.That’s the fun of the torch. Every attunement is mixed with fire to create a different flavor. It’s pretty similar to using the Fire Attunement of your Trident underwater.
As far as torch as a weapon for elementalist, this seems very doable. And I think Duke Blackrose has the right idea, you basically just mix fire with the other 3 elements. You could have lava for earth, superheated air and lightning for air, steam and boiling water for water, and fire . . . well that’s easy. Besides, elementalist could always use a wider variety of weapon types.
Torches for Eles need to be Main Hand, anything else isn’t it worth for the Ele
This I find the most interesting thing in this thread, cause torch isn’t Mainhand for any other class, so it would be a unique thing for Elementalist
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
torch is a fire based weapon.
Fire -burn
Water- freezer burn
Earth- rug burn
Wind- indian burn
Lol all jokes aside
Make it a close cone attack with all the skills would be fun
Torch is given as a weapon to classes that have no skills that cause burning. (Guardian, Ranger, etc.) As such giving the Elementalist the torch is redundant as they attune to fire and can cause burning.
all jokes aside, elementalists need a shield.. aside from conjured earth shield
maybe then, we wouldn’t die all the time
Learn to kite. Shields dont provide a defense bonus, but instead are given as a weapon, so an elementalist using a shield would be redundant. Use a focus and scepter and learn to kite.
it’s amazing how some people can be entirely oblivious to the meaning in what other people are typing.. anyway, can we get a torch/shield combo, it’d be spiffy :p
How about when the Torch is on Fire Attunment, it stays the same as the torch is, a Flame.
On Water Attunment, there is a big glob of water moving around and dripping at the end of the torch.
On Air Attunment, there is alot of sparks and wind effects at the end of the torch.
On Earth Attunment, there is a big glob of sand moving around around at the end of the torch, with sand falling off occasionally.
This would be awesome! But then all the other weapons might feel left out, not getting some cool effect. Besides, this would require a lot of work from ArenaNet, because they would have to create not just 1 but 4 different skins for each torch.
Well, that would be true, except that every torch in the game (except the legendary and like 2 or 3 others) has pretty much the same flame animation when used. All Anet would have to do is replace that flame with the appropriate elemental attunment, and the animation would be the same no matter what for all torch weapons, so only 3 new skins/models/animations copied across all torches because the fire one already exists.
ele with a torch is a redundant concept considering fire attunement
ele with a torch is a redundant concept considering fire attunement
Considering fire attunement, what is redundant about a torch? How are these things related in anything but a conceptual way?
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
What they need is a whip.
Coat it in fire, water, spikes, or lightning. BAM pro status. Wait we’re not Nightmare Court and there are no whips….? QQ
obligatory: “A-net has already said they are working on getting all weapons for all classe.”
elementalist with a mainhand sword, gandalf nwith his lightning blast from battle for middle earth?