Elementalist's Lightning Flash Cantrip

Elementalist's Lightning Flash Cantrip

in Suggestions

Posted by: Esreyr.6304

Esreyr.6304

Would it be possible for Lightning Flash to be able to navigate difficult terrain a bit better? Currently if there is a small obstruction in terrain, a rock or a crevice the skill fails.

I was thinking along the pathfinding Engineer Rifle #5 (Jump Shot), or Guardian Greatsword #3 (Leap of Faith) would perform.

I suppose I could just jump, but I’m lazy.

Elementalist's Lightning Flash Cantrip

in Suggestions

Posted by: Esreyr.6304

Esreyr.6304

I thought up another change, but this could be applied universally to all ground targeted skills:

While attempting to place a ground targeted skill, allow the skill to be placed out of range (while the circle is red). Then have the game just place the ability at the skill’s max range in the direction indicated.

Elementalist's Lightning Flash Cantrip

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

I do like the first suggestion, its ridiculous how easily that skill just stops.

About the second I am not so sure. There are times when it would’ve been good to just place the skill at max range, but for most of the time that wouldn’t actually help at all. (Throw it at place where there are no opponents just because the opponent you were targeting was slightly too far for example.)

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.

Elementalist's Lightning Flash Cantrip

in Suggestions

Posted by: Esreyr.6304

Esreyr.6304

I do like the first suggestion, its ridiculous how easily that skill just stops.

About the second I am not so sure. There are times when it would’ve been good to just place the skill at max range, but for most of the time that wouldn’t actually help at all. (Throw it at place where there are no opponents just because the opponent you were targeting was slightly too far for example.)

The circle could still remain red, allowing you to see it is still out of optimal placement range. You can still finalize it, allowing the game to place it the best it could (max distance in the direction indicated).