Encentives to go to the other maps

Encentives to go to the other maps

in Suggestions

Posted by: Mizukiaki.8590

Mizukiaki.8590

Maps are getting empty, events are running rampant. Most of the players are hanging out in low level zones. There needs to be incentive for players to move to other maps and populate them.

Level drops restricted to the level area of the maps. Players at any level can get their level of items dropped on any map currently, along with leveling to 80. They have no reason to leave the low level maps after they finish story lines other than to go to dungeons.

Better rewards the higher the map you finish. Maybe armor sets on high level maps or rare dyes. Anything special that will draw players to do other maps and stay there until they level or in the case of level 80’s hang around the 70-80 maps and want to stay there for good drops.

Great games come and go, but the Awesome games are endless!!
Matron Kaldona Kye, Mesmer GW since launch.
Matron Kaldona Kye, Sylvari Chronomancer GW2 since closed Beta.

(edited by Mizukiaki.8590)

Encentives to go to the other maps

in Suggestions

Posted by: Astral Projections.7320

Astral Projections.7320

I think they had that at the beginning, iirc.

What happened then, was that the low and mid level areas emptied out as people reached level 80. Level appropriate drops were put in to bring people back. If people don’t have good drops at low levels, they won’t go there. If the drops are too good, they wont leave. So it’s good they have high level drops in low level areas, they just need to keep an eye on the population and fine tune it.

Encentives to go to the other maps

in Suggestions

Posted by: ExTribble.7108

ExTribble.7108

Players hang around low-level events for the daily bonus chest. After that, many people (at least on my server) head back to Orr and Southsun. Southsun still has an overflow at some times of day, and Orr has a decent population, albeit lower than before this whole Southsun thing.

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

Encentives to go to the other maps

in Suggestions

Posted by: Astral Projections.7320

Astral Projections.7320

Players hang around low-level events for the daily bonus chest. After that, many people (at least on my server) head back to Orr and Southsun. Southsun still has an overflow at some times of day, and Orr has a decent population, albeit lower than before this whole Southsun thing.

If I understand his argument, he is saying it would be best for the game if it is structured so that people prefer to play level appropriate areas. That Orr (and the mid level areas?) are emptying out. That they need to remove the rares/exotics from the daily chests to push higher level people out of those areas.

Encentives to go to the other maps

in Suggestions

Posted by: ExTribble.7108

ExTribble.7108

I understood the OP’s argument, I was just giving an explanation as to why this is happening since it seems he/she missed it. The idea that the OP claims, “They have no reason to leave the low level maps after they finish story lines other than to go to dungeons” is completely false. People only go to low level areas to hit their daily bosses and then leave since the loot is trash compared to Orr/Southsun.

Just because low level areas can drop items at your level, it doesn’t mean most will. All material bags dropped in low level zones are of low level mats. It’s a huge loss compared to farming heavy bags in Orr in the same timeframe. That’s not even considering how the occasional rare that drops might be a level 50 or something, which is worthless since it can’t be salvaged for ectos. You might as well be getting green trash drops. If people truly believe that farming low-level areas is even close to being as profitable as farming high level zones, they’re delusional.

If the daily chests and/or level-appropriate drops are removed from these low level zones, they’ll become ghost towns again and people will (again) complain about the vacancy. I think they’ve actually struck a decent balance to be honest.

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

Encentives to go to the other maps

in Suggestions

Posted by: Astral Projections.7320

Astral Projections.7320

I understood the OP’s argument, I was just giving an explanation as to why this is happening since it seems he/she missed it. The idea that the OP claims, “They have no reason to leave the low level maps after they finish story lines other than to go to dungeons” is completely false. People only go to low level areas to hit their daily bosses and then leave since the loot is trash compared to Orr/Southsun.

Just because low level areas can drop items at your level, it doesn’t mean most will. All material bags dropped in low level zones are of low level mats. It’s a huge loss compared to farming heavy bags in Orr in the same timeframe. That’s not even considering how the occasional rare that drops might be a level 50 or something, which is worthless since it can’t be salvaged for ectos. You might as well be getting green trash drops. If people truly believe that farming low-level areas is even close to being as profitable as farming high level zones, they’re delusional.

If the daily chests and/or level-appropriate drops are removed from these low level zones, they’ll become ghost towns again and people will (again) complain about the vacancy. I think they’ve actually struck a decent balance to be honest.

I wasn’t arguing with you. ^^

I think he was claiming that people will stay in the mid level zones more if they don’t have the chests. Not that I agree with him. People go wherever there is fun or profit, that means at this time either the world events or the high level areas (PvE wise).