I realize that I may receive mixed replies based on this but I’m going to state a few things anyway regardless because I love this game and watched even the previous game {Guild Wars 1} grow over 8-9years.
Looking back on Guild Wars, We’ve made several fast runs through dungeons and contents, beating even the current Guild Wars 2 CoFP1 runs by a milestone…For instance 4 min runs in Shards of Orr…(Yeah Some of you remember that)…
Eventually Arena-net wanted to see more diversity and team play so they would throw in nerfs/skill changes (like the dreaded Shadow Form) to make it difficult to where all professions could eventually make the use of the skill…However many times we’d make a speed-clear, they would eventually change it to make the game more enjoyable to those not just making money, but taking the time to balance out the economy as well.
Looking to Guild Wars 2 on the topic of the “berserker warrior.”
Yes this is the fastest method for most dungeon runs without any major problems like blocks, regeneration, other factors on bosses, but why require this for dungeons based on speed? Anyone, and everyone without a “zerk warrior/mesmer” is clearly left in the dust becasue they wish to play the way they want to play. This was the original reason Ursan Blessing was changed in Guild Wars 1, to allow team-play regardless of someones rank, if someone wasn’t a specific rank/had specific skills/was missing the expansions which included those skills, they were left out…I personally see the same thing coming to Guild Wars 2(Give or take Fractals Agony Resist).
Should we really base a dungeon over speed?
Is there not something coming soon that would reward you on how long it took you in the dungeon vs how much the path is long/both?
This game was designed to have specific roles in specific classes, not speed for more money, the economy was supposedly supposed to be player run, eventually the money would just stack up, further inflating the prices in this way. It’s changing the value of gold and the way we view each other as players.
Instead of actually trying to get something done fast, enjoy the game…allow someone in a different class/build in for a taste of the fun, we are all players regardless of what we run, what we play…“Our Time Is Now.”
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