Encouraging Diversity (Condy vs P/Pr/CD)
One of the things that seems like a big design flaw is the division between Power and Condition Damage. While I believe that they work better as separate stats, it limits our small pool of abilities greatly.
Many weapon sets are confused in their purpose (condition weapon vs power weapon), making them inherently weaker than clearly designed weapons (Warrior GS for instance). For example, the Thief MH Pistol applies a bleed on hit, yet the P/P setup has a dual skill that relies heavily on stacking direct damage stats.
I suggest that weapon abilities scale better with “off stats” to encourage diversity
Moves that apply conditions should have a low base damage, but scale exceptionally well with power, thus, if you are a Direct Damage build the condition will be harmless, but the move will still be a tool to use thanks to scaling. On the other hand, if you are a condition spec, the move will apply very little direct damage, but still apply lethal pressure.
the problem with combining stats is that anet will have a monumental task of rebalancing the class. Some professions rely on both stats such as mesmer and engineers.
Changing a core stats cannot be base on a simple quick idea. There should be alot more work involve to make this change viable.