End Game

End Game

in Suggestions

Posted by: Deified.7520

Deified.7520

Hello,

Right now I feel the endgame is situated around Achievements (Quest/Repeatable Quest), Getting A legendary (usually involves farming of some kid, typically CoF), and then WvW. The Living Story seems like a side thing to do for the endgame, not the focus. I feel that we should expand on the current endgame to be more competitive, similar to Gw1. Now I know that Anet has said they wanted to create a different game, I hope that this isn’t heading towards the typical Themepark MMO endgame. I loved gw1 endgame. It was unique and different. I feel like the themepark MMO bubble is getting ready to pop and I don’t want to see Gw2 caught up in it. Hard mode version of Story line or Meta events that you can only do if you do the personal story. Alliance battles to bridge the gap between WvW and s/tPvP, GvG, Competitive missions. Those were great and I think would be great if they were brought over in some way.

End Game

in Suggestions

Posted by: Gnat.9405

Gnat.9405

Conceptually, whether or not intended, the game ends at 80, not begins. All the content (maps/stories/events/etc) are done while leveling up. At 80 you spend a lot of time doing the same things with shinier armor or setting up camp in WvW. And I’m not mentioning the dungeons, they are a complete joke right now.

End Game

in Suggestions

Posted by: wouw.5837

wouw.5837

GW1 Endgame: PvP

later: you know, farming the same places over and over to get LEGENDARY armor, like obsidian.

GW2 End game: sPvP, WvW

on the side: Living Story, Farming for Legendaries, guildmissions, fotm

Guildwars Had more things to do @ the end of the game, but only after 2 campaigns and 1 X-pack

Elona is Love, Elona is life.