End-Game Suggestion

End-Game Suggestion

in Suggestions

Posted by: Capped.4675

Capped.4675

This is a suggestion i made on another website and decided to post it here to get some more opinions, i think its a solid idea that would expand the endgame in the way we all want. Feedback and suggestions welcome and wanted! I think i removed all the naughty words, sorry otherwise.

They need to add in difficult scenarios for end-game, if they dont want to go down the raid route, then how about open-zone events that are extremely difficult and have to be triggered in a certain way?

Open-world challenges, hard-as-****, need to be ORGANISED to complete (with 20+ people minimum i would say, so that even massive zergs of 50 get bum*ed.) Things like event chains in each area, or only the higher level areas. Or stand-alone bosses (like the 3 dragons we have now) in a secluded area.

Something like 10-15 of these things would provide players with something to do. (Although im not sure what the rewards could be, maybe chances of rare looking gear unique to that event and high level exo’s and mats.) And seeing as its open world, anybody can jump in and enjoy.

Zerging is an issue, and its hard to counter with the no holy trinity system (which, i love. **** dat shizzle.) as anyone can faceroll with marginal differences in success. (Light vs heavy armor etc)

Adding a power scaling system to these end-level events and the need for organisation that requires a select number of organised players (say 20) for things like CC, focused fire and whatnot (their job for ideas yo) would make these things have a distinct level of challenge that all these players are looking for.

With 10-15 seperate event chains or bosses in different zones nobody would ever be lost for something to do, if each one took between 10-30 minutes to complete and they all had a 1-2 hour “respawn” i think things could work out. Of course these numbers would need testing, theorycrafting and adjustment, this is all a base idea. With so many events available its possible for 5 or so to be on the go at once, so the entire server isnt camping X event chain or big-boss.

Also, to prevent the camping of said event chains, requiring a certain item to trigger the event would be a decent idea as players would be required to farm the item to trigger the event (which also gives them more **** to do, “meaningful” kitten) and then not waste it by gathering the organised group they would need to complete the event. Casuals still welcome to join in and experience the ride, but the organised group is required to start and complete the event.