End-game gear after Lost Shores update

End-game gear after Lost Shores update

in Suggestions

Posted by: Demosthene.2195

Demosthene.2195

A) Legendary weapons - stat distribution type

Legendary weapons are currently universally tied to "power (main) - toughness (secondary) - vitality (secondary)" stat distribution, and are of the exotic item quality. We can transmute them freely at will with any other exotic weapon, to get the desirable stat distribution in case "power - toughness - vitality" one isn’t to our liking.

Seeing as recent blog post on Lost Shores update didn’t shed additional light on how legendary items will work post-update, just in case I’d like to suggest: allow us to change stat distribution of our legendary items at will, either through a mystic forge recipe or special NPC service (with or without fee).

As I understand it (your willingness to add additional legendary weapons in the future), your plan is to either add differently-looking legendary weapons boasting remaining stat distribution types ("condition - toughness - precision" for instance), or allow us to get legendaries with any stat distribution regardless of their skin through additional mystic forge recipes.

To my knowledge, however, obtaining legendary weapon (even post-update) will still be a much bigger undertaking than getting individual pieces of ascended gear, and therefore it would be problematic if we had to get few variations of the same legendary weapon just to satisfy our need for different builds, which happen to thrive on different stat & trait allocation.

B) Ascended gear - stat distribution type

Ascended gear is no exotics.

If there is no way to change slot type (offensive --> defensive, defensive --> offensive) of existing ascended equipment, let alone it’s stat distribution type once we can obtain full ascended gear set down the road, this will severely limit the diversity of play at high-end game content, by funneling hardcore crowd into "single best" build type for each profession, given how getting a whole new ascended gear set for every other build would be mostly impractical.

In turn, this might lead to negative discrimination based not just on gear tier for end-game content, but also the type of build in use (which is somewhat influenced by "endless" design of fractal dungeon, culling the originality and individual character of builds in favour of cookie-cutter, tested & proven strategies).

Gear progression itself is not a problem, but if it’s not handled properly as a system, the side effects on the builds people use, or the type of content they can freely participate in without experiencing discrimination will become a focal point of criticism in the future.

Please address this problem now & reassure community that you know what you’re doing, and that this won’t impact quality of play & social experience that this game currently provides to everybody, regardless of his build or gear in any type of content.

C) End-game gear in general - available stats

Currently, certain stat combinations (such as condition-precision-toughness) are not available for jewellery (only weapons and armour). In addition, stat customisation of backpacks is severely limited (lack of stat combination types, stat combinations available only on sub-optimal quality tier e.g. masterwork).

I’d like to suggest that you either allow every stat combination on jewellery & backpack, which can currently be found on weapons & gear (including Shaman which lacks it’s exotic equivalement) OR give us a way to create our own, preferred stat combination, including those not currently available in the game ("primary-secondary-secondary" stat system).

Again, this is important for diversity and unique flavour of character customisation in the end-game. Please don’t funnel us into a single "best" stat distribution on gear and single "best" build, you should do everything that you can to promote personal expression & freedom in your character progression system put in place.

Last-words complaint.

Ascended gear comes with "in-built" upgrade, which can’t be changed. I understand that you’ve hidden one upgrade slot on purpose, for the sake of simplicity - however, this will further limit the diversity and flavour of builds in the game.

Currently, full-exotic people can mix & match different jewels on their jewellery (e.g. power-precision-crit jewel on power-precision-toughness amulet), as well as insert either runes, jewels or crests of their choice to their armour and weapons.

In the world of ascended gear, however, this kind of freedom and diversity will shrink, because first upgrade slot is outside our creative control over our character, and there is no guarantee that additional "infusion" slot will make up for it in terms of unique flavour and diversity.

(edited by Demosthene.2195)

End-game gear after Lost Shores update

in Suggestions

Posted by: tigirius.9014

tigirius.9014

Gear progression itself is not a problem, but if it’s not handled properly as a system, the side effects on the builds people use, or the type of content they can freely participate in without experiencing discrimination will become a focal point of criticism in the future.

Please address this problem now and reassure community that you know what you’re doing, and this won’t impact quality of play & social experience that this game currently provides to everybody, regardless of his build or gear in any type of content.

Couldn’t have said it better myself. I foresee this happening shortly after the dungeonheads get their sets. At a single glance and without gearcheck they’ll be able to say, “oh look at that noob we don’t need him throw him to the curb until he can get his stuff”.

Also, with the holes in the current design preventing people from getting the drops they need to gather the materials for their end game sets, there’s going to be a huge gap in the number of people who can gather said mats. (notably with MF and DR malfunctioning like they are, and how currently the champions and veterans of the world with these malfunctioning systems prevent receiving drops characteristic of the challenge of the fight to obtain them. MF and DR currently work in tandem to ensure you will never ever receive anything above a White from the champions or vets in open world, possibly the hoards of enemies that surround these types of creatures have a hand in that, either way it’s a serious issue.)

Balance Team: Please Fix Mine Toolbelt Positioning!

End-game gear after Lost Shores update

in Suggestions

Posted by: Demosthene.2195

Demosthene.2195

I’d also like to add, that while blog post update mentioned ascended weapons (possibly available for transmutation with legendaries, hence alleviating most of my complaints from point A) of this thread), only rings & backpacks were mentioned "expressis verbis" to launch on day 1 of the update - hence the confusion on this matter, and following suggestion on legendaries.

(edited by Demosthene.2195)