this idea came up a while back that sounded cool but thought i could get someone else’s opinion.
from what other players say that end-game is rather awkward, personal stories was somewhat disappointing, after hitting 80 with 100% completion in an area or the entire map; theres not much left to do for pve endgame is there? well what i could come up with is an end-story system for end-game progression. with the new laurel currency and optional dailies coming out would further deepen end-game.
how it could work:
With daily achievements, the player could progress through a daily set of leveled missions… after completing the set of missions the players would be rewarded with a laurel, karma, etc. the daily missions will end when the last mission is complete(ex. i start the daily missions on a tuesday yet didn’t finish it, i log back in thursday and ill be able to continue where i left off.)
generating the story missions will vary on (the level of the player, what zone the player is in, the player’s race, his/her standing in the game itself, how many hearts were completed in the zone, etc.)
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