Endgame idea: Survival mode?

Endgame idea: Survival mode?

in Suggestions

Posted by: Dojo.1867

Dojo.1867

There could be an endless survivalmode for all the different areas similiar to dungeons where the corresponding mobs span in waves that become harder and harder.
At the end of every 5 or 10 waves there could be chests spawning. Veterans could select an option at the beginning where they chose to start at wave 5, 10, 15, 20, etc. There could even be objectives like getting a supply ressource from time to time (maybe even with a dolyack) to build/reinforce defensive weapons and those objectives could differ for every region. Easiest would propably be to integrate the whole thing into the dungeon system allowing to chose between:

  • Story mode
  • Explorable mode
  • Survival challenge

The main idea is that it would be endless and could even offer leaderboards while being relatively easy to implement for Arenanet because it doesn’t require a complex story.

Endgame idea: Survival mode?

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Posted by: Shadoh.6539

Shadoh.6539

Hey, i saw this idea on Reddit and i love it!

It would add a lot not just to dungeons, but this idea could also be incorporated into many other things such as heart quests, or battle for areas of the map. Very good idea, hope the devs get to see it!

Endgame idea: Survival mode?

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Posted by: FrostDhuum.2056

FrostDhuum.2056

Sounds good, and it sounds a bit like GW1 Challange missions. So I think they could do it without problems

Endgame idea: Survival mode?

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Posted by: nehezbegar.1065

nehezbegar.1065

Survival mode, do instance naked

Endgame idea: Survival mode?

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Posted by: San Darkwood.2079

San Darkwood.2079

That would be great, much like the wave based events, and the challenge missions in GW1.

I don’t know how plausible it would be to add it to the current dungeon system though as a wave-based survival map has particular design needs, such as a central objective point, and multiple entrance points (that could gradually increase in amount as the wave number gets higher).

I think they would have to design a new layout for the survival map, but I guess they could tie them to the dungeons by making them aesthetically similar to the dungeon they are connected to.

Sylvari Thief – Cyrawen
Gunnar’s Hold, Knights of Azure [KOA]