Endgame: reverse the story.

Endgame: reverse the story.

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

We see many players complaining how there is no “endgame”. While for many this isn’t a valid theme, there is still a substantial amount of doubt dispersed among the community, wheter GW2 is a serious MMORPG or just an excuse for it.

Anyway here is my plan how to make GW2 a truly inspiring title on the MMO scene.

We all know that in GW2 you are a hero called to fulfill a destiny of saving the world from evil. Ok, this definitely isn’t original, but the game is done great, still a taste of shallow story remains. Where is the plot, conspiracy of dubious characters in the heart of the mighty empire, broken promises and so on, which all has now become a standard level of story telling in the genre of (dark) fantasy? I presume that at least half of the population of the people who bought the game and play are not just kids anymore, who would probably easily be satisfied with such a simple storytelling as in GW2.

Anyway, let’s go on with the concept: (it has allready be presented in the general discussion, but not here.)

Allow players to fight for the other side.

How it works:

Upon finishing the personal story and having leveled to 80, you unlock a special mode. In GW1 it was called Hard mode. In GW2 it can be called :

The path of corruption.

What does that mode do:
1. On the map it is being reveled a secret location
2. Once you get there you join a secret Order of the Dragon
3. You get missions from the NPc stationed there.

In those missions you are now doing the opposite than the rest of the world: you are no longer trying to save the world from the dragons, but are instead trying to help the dragons to conquer the world.
You were a hero at the beginning but now you have changed your mind, now you are an antihero, fighting for the bad guys.

If Anet would adopt this idea, the whole new world of possibilites would open for the endgame:

New classes
New armor sets
New perspective of PVP in the PVE zones: think fortress sieging in PVE
New missions objectives: assasinations
New WWW mechanic: Bad guys versus god guys.

and then we can truly talk about Guild WARS.

Guild wars should be war between orders, because orders are guilds too.

Endgame: reverse the story.

in Suggestions

Posted by: Fievre.4510

Fievre.4510

I’m not opposed to the idea, I think stuff like that is always fun. Howeverrrr, and I’m only going to touch on this little bit of info here: Anet doesn’t want a rift in the community.

Even in GW1, some people went a little overboard with the Kurzick/Luxon factions. I imagine that played a fairly significant role in deciding against having factions that might pit the players against each other.

Endgame: reverse the story.

in Suggestions

Posted by: Nappychappy.7046

Nappychappy.7046

If they wanted Carebear: Carealot, they screwed up and added WvWvW and sPvP.

They really need to start thinking outside the box at this point. It’s been 2 months, and people are begging for something to do.

You are using 21 of 100 infractions ermm, PMs.

Endgame: reverse the story.

in Suggestions

Posted by: Bobudo.7943

Bobudo.7943

If they wanted Carebear: Carealot, they screwed up and added WvWvW and sPvP.

They really need to start thinking outside the box at this point. It’s been 2 months, and people are begging for something to do.

You really don’t see how, by having Wv3 and sPvP instanced away from the normal PvE world that they’re preserving the PvE experience for people who don’t want to get ganked?

Plus, that’s not what OP is suggesting.

Endgame: reverse the story.

in Suggestions

Posted by: Nappychappy.7046

Nappychappy.7046

If they wanted Carebear: Carealot, they screwed up and added WvWvW and sPvP.

They really need to start thinking outside the box at this point. It’s been 2 months, and people are begging for something to do.

You really don’t see how, by having Wv3 and sPvP instanced away from the normal PvE world that they’re preserving the PvE experience for people who don’t want to get ganked?

Plus, that’s not what OP is suggesting.

If I understand it right, choosing a side would be like flagging, if you don’t want to be “ganked” don’t flag?

My point about pvp, was that the “anet doesn’t want a rift in the community” which is done alone by sPvP, tPvP and WvW.

You are using 21 of 100 infractions ermm, PMs.

Endgame: reverse the story.

in Suggestions

Posted by: Archmortal.1027

Archmortal.1027

Instanced PvP doesn’t create a community rift. The “community” in this context is limited to the one you directly interact with, i.e. your server. PvP creates a rift as much as shoving spaghetti down my pants creates food in my stomach. It makes even less sense to say that about WvW as your ENTIRE SERVER is on one side.

I’m not going to disagree that a lot of people are looking for more things to do than farm Orr/Dragons but honestly the entire game levels you out so that you don’t outgrow anything. Yes there should probably be some more PvE content to do with some less mundane rewards but the lack of things to do at the moment comes from a misguided notion that max level = extra content.

Enabling PvP in general throughout PvE areas would create a rift, as ANET would more than likely have to label servers as dedicated PvP servers where you can’t unflag. The elitism that would come from such a setup is what would create a rift.

Also to the OP: calling an MMO of this size an excuse for one is kind of… missing the point? I don’t see how that’s even remotely valid to imply.

(edited by Archmortal.1027)

Endgame: reverse the story.

in Suggestions

Posted by: Nappychappy.7046

Nappychappy.7046

Instanced PvP doesn’t create a community rift. The “community” in this context is limited to the one you directly interact with, i.e. your server. PvP creates a rift as much as shoving spaghetti down my pants creates food in my stomach. It makes even less sense to say that about WvW as your ENTIRE SERVER is on one side.

I’m not going to disagree that a lot of people are looking for more things to do than farm Orr/Dragons but honestly the entire game levels you out so that you don’t outgrow anything. Yes there should probably be some more PvE content to do with some less mundane rewards but the lack of things to do at the moment comes from a misguided notion that max level = extra content.

Enabling PvP in general throughout PvE areas would create a rift, as ANET would more than likely have to label servers as dedicated PvP servers where you can’t unflag. The elitism that would come from such a setup is what would create a rift.

Also to the OP: calling an MMO of this size an excuse for one is kind of… missing the point? I don’t see how that’s even remotely valid to imply.

Freely being able to switch servers is killing community because “you suck, this servers bad, to many bads”.

This game DOES need more content, 1 level 80 zone is a shame, and visiting low level zones? Sure, why not…Ohwaitnooneisthereanymore! So you are scaled down, can’t solo events, or pinholed in the only zone max level players farm events and dragons whoop-de-do!

You are using 21 of 100 infractions ermm, PMs.

Endgame: reverse the story.

in Suggestions

Posted by: Aragnor.4250

Aragnor.4250

We need an ‘evil’ path. After saving the world what we do is pointless. Pvp And www has no purpose, no connection with the lore, nothing to drive players to hunt each other with a competitive spirit. Red vs Blue or Server vs Server just doesn’t fill the spot.

Endgame: reverse the story.

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

I’m not opposed to the idea, I think stuff like that is always fun. Howeverrrr, and I’m only going to touch on this little bit of info here: Anet doesn’t want a rift in the community.

Even in GW1, some people went a little overboard with the Kurzick/Luxon factions. I imagine that played a fairly significant role in deciding against having factions that might pit the players against each other.

I wasn’t aware of this situation in GW1. And it is a valid argument, therefore the concept should be carefully adopted, so that the community gets only what the community wants.

Guild wars should be war between orders, because orders are guilds too.

Endgame: reverse the story.

in Suggestions

Posted by: Reclusiarh.2674

Reclusiarh.2674

If they wanted Carebear: Carealot, they screwed up and added WvWvW and sPvP.

They really need to start thinking outside the box at this point. It’s been 2 months, and people are begging for something to do.

You really don’t see how, by having Wv3 and sPvP instanced away from the normal PvE world that they’re preserving the PvE experience for people who don’t want to get ganked?

Plus, that’s not what OP is suggesting.

What I’m suggesting is a hybrid mechanic, a two fold kind:

1.PVE, you do missions for the dark side, assassinate an NPC, take over the camp, sabotage a Pact objective.
You can choose to do the mission undercover, so you are not flagged as an enemy or you can in certain moment unflag, but then you risk to be beaten by the Npc mob and other players alike. It’s your choice how you accomplish the mission.
2.PVP, is limited to certain zones, “hotspots”, usually around the bases of the dark side force, and will be marked clearly on the map with red border.
So that every player is warned in advance not to enter those zones, if you don’t want to get ganked. I imagine that some would probably try anyway to challenge themselves.
Those who are / were playing Warhammer age of reckoning are already familiar with the RvR zones: realm vs REalm.

So 95% of the world zones would remain pvp free.
Also choosing a dark side with one character, wouldn’t define other characters. Freedom of choosing sides stays with each character.

Guild wars should be war between orders, because orders are guilds too.

Endgame: reverse the story.

in Suggestions

Posted by: Nappychappy.7046

Nappychappy.7046

We need an ‘evil’ path. After saving the world what we do is pointless. Pvp And www has no purpose, no connection with the lore, nothing to drive players to hunt each other with a competitive spirit. Red vs Blue or Server vs Server just doesn’t fill the spot.

Nothing fills the void. PvE has no progression and very limited skins that take an ungodly amount of time and resources.

sPvP/tPvP. the Call of Duty of GW2. The grind is so obvious there is all of 3-5 games running at any given time, none of them are full.

WvW, kill people, die and then run for 20 minutes to get back in the action again /snore

They fixed a few problems that mmos had, and royally screwed up the rest of the things that were perfectly fine.

You are using 21 of 100 infractions ermm, PMs.

Endgame: reverse the story.

in Suggestions

Posted by: Aragnor.4250

Aragnor.4250

We need an ‘evil’ path. After saving the world what we do is pointless. Pvp And www has no purpose, no connection with the lore, nothing to drive players to hunt each other with a competitive spirit. Red vs Blue or Server vs Server just doesn’t fill the spot.

Nothing fills the void. PvE has no progression and very limited skins that take an ungodly amount of time and resources.

sPvP/tPvP. the Call of Duty of GW2. The grind is so obvious there is all of 3-5 games running at any given time, none of them are full.

WvW, kill people, die and then run for 20 minutes to get back in the action again /snore

They fixed a few problems that mmos had, and royally screwed up the rest of the things that were perfectly fine.

Couldn’t agree more, especially the last line..