https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Class Description.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.
Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)
Something is wrong.
(edited by Daecollo.9578)
/nod
in complete agreement
yeah, they kind of completely missed the mark when it comes to enduring punishment. We can take some serious spike damage compared to others but with lack of sustain and recovery it only means we delay our death by a few seconds.
Class Description.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)Something is wrong.
Warrior has better condi removal than Necro. Alot of the necro condi remove is actually condi transfer. If you want to transfer conditions, and you are actually blinded by the condition blind you are going to miss. 60s cooldown on Plague Signet to remove blind. Jep totally worth it.
The warrior traits are good. Often you even have choices for some variation.
Charge is probably the best condi removal ingame if traited. You know, up to 4 removed conditions every 12s with one always being immobilize, while converting one of the conditions and granting swiftness?
Sorry to tell you this, but there is nothing which removes that many conditions on such a low cooldown.
And it is AoE.
Protection can be achieved via warhorn aswell.
And of course perma vigor.
Of course all of your point are true for the Zerger GS/Axe+Shield, but well, you are a glass cannon then. You should die if something hits you.
The only class that shines in terms of survivability even with Zerger is mesmer, and if we are lucky that will be gone someday aswell.
A zerger ele? Dead in a single burst.
A zerger thief? Dead in a single burst.
Why should warrior be like Zerger damage and bunker guardian survivability?
If you want survivability trait, stat and/or slot for it. Make a more balanced build, and see how your survivability increases.
Go full glass cannon? Well then hope that you will kill the enemy fast enough.
Warrior should not become another mesmer.
As Varonth said. Think outside of box.
We need better sustain, thats a fact.
Better condition removal? A bit, but not much highter from current place.
Lacking of vigor? Pick up warhorn with quick breathing trait and tell me that again.
Also engineer constans protection? Should i move to their forum and link what did u just said? They will have nice time talking with you.
As Varonth said. Think outside of box.
We need better sustain, thats a fact.
Better condition removal? A bit, but not much highter from current place.
Lacking of vigor? Pick up warhorn with quick breathing trait and tell me that again.Also engineer constans protection? Should i move to their forum and link what did u just said? They will have nice time talking with you.
Maybe not perma protection, but kitten good – comparing to a warrior..? duh :P
10 points in inventions ((gain 3sec of protection when hit with a crit(20sec cooldown)), 10 points in alchemy ((gain 3sec of protection when CC’d(5sec cooldown)). Not too shabby I’d say… If they use elixir H, they have two chances of gaining protection there as well.
Class Description.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)Something is wrong.
Warrior has better condi removal than Necro. Alot of the necro condi remove is actually condi transfer. If you want to transfer conditions, and you are actually blinded by the condition blind you are going to miss. 60s cooldown on Plague Signet to remove blind. Jep totally worth it.
The warrior traits are good. Often you even have choices for some variation.
Charge is probably the best condi removal ingame if traited. You know, up to 4 removed conditions every 12s with one always being immobilize, while converting one of the conditions and granting swiftness?
Sorry to tell you this, but there is nothing which removes that many conditions on such a low cooldown.
And it is AoE.
Protection can be achieved via warhorn aswell.
And of course perma vigor.Of course all of your point are true for the Zerger GS/Axe+Shield, but well, you are a glass cannon then. You should die if something hits you.
The only class that shines in terms of survivability even with Zerger is mesmer, and if we are lucky that will be gone someday aswell.
A zerger ele? Dead in a single burst.
A zerger thief? Dead in a single burst.
Why should warrior be like Zerger damage and bunker guardian survivability?If you want survivability trait, stat and/or slot for it. Make a more balanced build, and see how your survivability increases.
Go full glass cannon? Well then hope that you will kill the enemy fast enough.Warrior should not become another mesmer.
Yep go tanky and you won’t dps much and get whittled down. You don’t have enough upkeep to keep up with an ele that heals, removs conditions, casts protection,might,regen etc every 9 seconds.
The only chance for a warrior to win against average players is to take them down fast. The longer you stay in the fight, the more apparent your class is inferior to others. Being a tanky warrior serves nothing but help you die eventually and you will never be as good a bunker as other classes.
You forgot to mention that we need to remove chill, cripple and snare while necros are ranged and they do not. There goes have the conditions needed to be removed.
Warhorn? Really? People use it in competitive pvp? No..so why mention it? Shield>>>warhorn in spvp any time. Try it in high end tourneys and tell me how it turns out.
As Varonth said. Think outside of box.
We need better sustain, thats a fact.
Better condition removal? A bit, but not much highter from current place.
Lacking of vigor? Pick up warhorn with quick breathing trait and tell me that again.Also engineer constans protection? Should i move to their forum and link what did u just said? They will have nice time talking with you.
Quick breathing trait sucks. It converts the weakest condition into a boon. Say someone is spamming bleeds on you? they get converted to vigor which is already granted by the warhorn..Then they apply bleeds on you again and when its time to use it, same thing. You don’t get protection or stability up because it picks the weakest most spammable conditions.
http://wiki.guildwars2.com/wiki/Quick_Breathing
Quick breathing or warhorn won’t protect you from being focused. You can’t dodge a thief if you don’t see him. Hopping around till you get nailed with a cc won’t help.
We need protection. Most of the classes in the game has easy access to it. Our base toughnes/hp are nothing compared to protection.
Class Description.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)Something is wrong.
indeed something is wrong and that is your list XD.
Wariors can bunker too if they wanted to but they don’t feel the need to. All the other classes do. Even guardians because they have very low base hp. Stat wise the warior far out classes all the other professions in armor and hp. Why else are wariors always requested in dungeon runs?
Ranger doesn’t have protection
Elementalist doesn’t have perma protection and there’s stuff wrong with the rest of your list too. I may not have played warior much in pvp but I have played elementalists, guardians and rangers.
(edited by Swimsasa Stoon.8936)
For clarification, I think this from sPvP POV. Warriors are fine/good in PvE, everyone knows that.
I think you’re just misinterpreting the wording in that thing you’ve quoted. Warriors are very good at enduring punishment, and in some cases (like when CC’d or taking burst damage) can be more durable than even guardians. The other classes there – in many cases per your own descriptions – get their survivability from better avoiding damage, and healing up what they can’t avoid.
Thing is, eventually you reach a point where you can’t tank the incoming damage. Beyond there, your survival depends on avoidance and your avoidance is still that of a warrior.
tl;dr – eventually glass kites rule everything.
Love how their is always some other classes coming in here to say WARRIORS ARE FINE. Oh yeah, that’s why you don’t even play a warrior.
Class Description.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)Something is wrong.
indeed something is wrong and that is your list XD.
Wariors can bunker too if they wanted to but they don’t feel the need to. All the other classes do. Even guardians because they have very low base hp. Stat wise the warior far out classes all the other professions in armor and hp. Why else are wariors always requested in dungeon runs?
Because PvE Dungeons are badly designed. They are based around high damage and high hp, this is why most teams run warriors, guardians and mesmers.
Warriors have high damage, mitigating the stupidly high amounts of hp some bossses have, giving artificial difficulty. The opposite is true for Guardians, who generally mitigate the stupid amounts of damage some dungeon mobs and bosses put out for more artificial difficulty.
And having a mesmer speeds this whole process up with time warp, can skip some parts using blink/mass invis/veil, and can even portal their team places.
Fundamentally, its PvE itself which is the problem. Imagine if dungeons had boss fight where a small hatch was visible to the boss’ heart and a ranger pet would be the only one able to fit, making the boss fight 50% easier and faster than otherwise. You’d see far more ranger requests for that dungeon, which just goes to show, if they designed dungeons more dynamically with different challenges, their would be more of a variety in profession demand.
indeed something is wrong and that is your list XD.
Wariors can bunker too if they wanted to but they don’t feel the need to. All the other classes do. Even guardians because they have very low base hp. Stat wise the warior far out classes all the other professions in armor and hp. Why else are wariors always requested in dungeon runs?Ranger doesn’t have protection
Elementalist doesn’t have perma protection and there’s stuff wrong with the rest of your list too. I may not have played warior much in pvp but I have played elementalists, guardians and rangers.
1st. Learn to read please…
2nd. Its not “warior” its Warrior,
3rd. this thread is about PvP.
In PvP Warrior isnt good at anything, there is always someone who can do it better.
indeed something is wrong and that is your list XD.
Wariors can bunker too if they wanted to but they don’t feel the need to. All the other classes do. Even guardians because they have very low base hp. Stat wise the warior far out classes all the other professions in armor and hp. Why else are wariors always requested in dungeon runs?Ranger doesn’t have protection
Elementalist doesn’t have perma protection and there’s stuff wrong with the rest of your list too. I may not have played warior much in pvp but I have played elementalists, guardians and rangers.
I’m sorry but I’m wondering, why are you even commenting on Warrior topics?
(edited by Enmity.3428)
Wariors can bunker too if they wanted to
Lol. Good one.
Class Description.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)Something is wrong.
Hah..i actually have to agree with that..They need to change that Description just like yours.They basically only said that because we have Endure pain…lol
Wariors can bunker too if they wanted to
Lol. Good one.
I know right. You can tell someone never truly played a warrior when they claim warriors can actually bunker.
Class Description.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)Something is wrong.
Warrior has better condi removal than Necro. Alot of the necro condi remove is actually condi transfer. If you want to transfer conditions, and you are actually blinded by the condition blind you are going to miss. 60s cooldown on Plague Signet to remove blind. Jep totally worth it.
The warrior traits are good. Often you even have choices for some variation.
Charge is probably the best condi removal ingame if traited. You know, up to 4 removed conditions every 12s with one always being immobilize, while converting one of the conditions and granting swiftness?
Sorry to tell you this, but there is nothing which removes that many conditions on such a low cooldown.
And it is AoE.
Protection can be achieved via warhorn aswell.
And of course perma vigor.Of course all of your point are true for the Zerger GS/Axe+Shield, but well, you are a glass cannon then. You should die if something hits you.
The only class that shines in terms of survivability even with Zerger is mesmer, and if we are lucky that will be gone someday aswell.
A zerger ele? Dead in a single burst.
A zerger thief? Dead in a single burst.
Why should warrior be like Zerger damage and bunker guardian survivability?If you want survivability trait, stat and/or slot for it. Make a more balanced build, and see how your survivability increases.
Go full glass cannon? Well then hope that you will kill the enemy fast enough.Warrior should not become another mesmer.
Yep go tanky and you won’t dps much and get whittled down. You don’t have enough upkeep to keep up with an ele that heals, removs conditions, casts protection,might,regen etc every 9 seconds.
The only chance for a warrior to win against average players is to take them down fast. The longer you stay in the fight, the more apparent your class is inferior to others. Being a tanky warrior serves nothing but help you die eventually and you will never be as good a bunker as other classes.
You forgot to mention that we need to remove chill, cripple and snare while necros are ranged and they do not. There goes have the conditions needed to be removed.
Warhorn? Really? People use it in competitive pvp? No..so why mention it? Shield>>>warhorn in spvp any time. Try it in high end tourneys and tell me how it turns out.
The shield is worse than the warhorn. A 3s block on a 30s cooldown, on a Burst build, which is meant to kill the target faster than they can kill you?
What is that block going to accomplish other than letting your target healup again?
But hey, you are blocking attacks for 3s.
Perhaps with 10 stacks of bleeding and burning?
Well then it is just like 2k condition DPS.
Congratulations, you just lost 6k health while blocking.
Perhaps you will also get hit by some unblockable moves, like necro marks.
Yeah that shield is a really good thing to have.
Warhorn has the chance of cleansing the burning and bleeding (and immobilize, cripple and chill), giving you vigor, swiftness and in case of burning aegis.
Since you have vigor up all the time, you will most likely being able to dodge (remember, you cleansed immobilize).
Burst doesn’t hit you.
Conditions are cleansed.
You can keep attacking.
Of course, this isn’t as easy to play as full zerger GS/Axe+Shield (the weapon combination is btw aweful, as 2 DPS weapons is redundant). The so called standard warrior runs around with basically no defense capabilities. And you are expecting it to survive? Why? Why should warrior be a DPS machine with survivability of bunker specced guardians?
Do we really want a second mesmer class? No we don’t. If anything the classes which can run such a build, as mesmers can, needs massive nerfs.
Class Description.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)Something is wrong.
Signet of stamina can remove ALL conditions and with signet mastery its on a 36sec cd. this doesn’t include shake it off, which you can gain through a trait as well as the mending heal which will cure another 2, warrior has plenty of condi cleansing ability one of the best imo. as far as survivability you can have 2 5sec endure pains if you trait it, and with the right traits it can take a long time to finally lock a warrior down for other players. Warriors also have the highest health if I’m not mistaken, being capable of reaching 32k+ health pools. So the warrior can be plenty tanky with a ton of survivability. That is, if you actually know what your doing……which any who disagree with me on this, surely don’t. FYI to reach the 32k hp you need to use sentinel/shaman gear, but its definately possible.
Warhorn? Really? People use it in competitive pvp? No..so why mention it? Shield>>>warhorn in spvp any time. Try it in high end tourneys and tell me how it turns out.
Wait, where do you see Warriors in high end tourneys in the first place? Maybe a few months back but definitely not since Frenzy nerf.
The biggest joke ever is putting Necromancer above Warrior in that list.
Class Description.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)Something is wrong.
Signet of stamina can remove ALL conditions and with signet mastery its on a 36sec cd. this doesn’t include shake it off, which you can gain through a trait as well as the mending heal which will cure another 2, warrior has plenty of condi cleansing ability one of the best imo. as far as survivability you can have 2 5sec endure pains if you trait it, and with the right traits it can take a long time to finally lock a warrior down for other players. Warriors also have the highest health if I’m not mistaken, being capable of reaching 32k+ health pools. So the warrior can be plenty tanky with a ton of survivability. That is, if you actually know what your doing……which any who disagree with me on this, surely don’t. FYI to reach the 32k hp you need to use sentinel/shaman gear, but its definately possible.
lol.. Signet of stamina + signet mastery (cost you traits points) = remove all condiotions once in 36sec… once.. (you will get i back right after you used it)
lol.. Signet of stamina + signet mastery (cost you traits points) = remove all condiotions once in 36sec… once.. (you will get i back right after you used it)shake it off from traitline cost you 20 points! (only removes 1 condition)
lol.. Signet of stamina + signet mastery (cost you traits points) = remove all condiotions once in 36sec… once.. (you will get i back right after you used it)shake it off from traitline cost you 20 points! (only removes 1 condition)Mending heal is nice but the heal is just too low.
lol.. Signet of stamina + signet mastery (cost you traits points) = remove all condiotions once in 36sec… once.. (you will get i back right after you used it)shake it off from traitline cost you 20 points! (only removes 1 condition)Mending heal is nice but the heal is just too low.And 2x 5sec endure pain? i think endure pain from utility is just 4 sec. and from the traitline (30 points!) is just 3 sec..
Ow you mean with a +1 sec from trait? lol..
lol.. Signet of stamina + signet mastery (cost you traits points) = remove all condiotions once in 36sec… once.. (you will get i back right after you used it)shake it off from traitline cost you 20 points! (only removes 1 condition)Mending heal is nice but the heal is just too low.And 2x 5sec endure pain? i think endure pain from utility is just 4 sec. and from the traitline (30 points!) is just 3 sec..
Ow you mean with a +1 sec from trait? lol..32k HP? and like 0% crit and 0% critdamage.. good luck on that.
and 32k HP with our heals.. thats just a few seconds more in combat while doing zero damage.
lol.. Signet of stamina + signet mastery (cost you traits points) = remove all condiotions once in 36sec… once.. (you will get i back right after you used it)shake it off from traitline cost you 20 points! (only removes 1 condition)Mending heal is nice but the heal is just too low.And 2x 5sec endure pain? i think endure pain from utility is just 4 sec. and from the traitline (30 points!) is just 3 sec..
Ow you mean with a +1 sec from trait? lol..32k HP? and like 0% crit and 0% critdamage.. good luck on that.
and 32k HP with our heals.. thats just a few seconds more in combat while doing zero damage.
weird.. forum bug? lol
Class Description.
As a heavily armored soldier profession, warriors are only second to guardians in terms of enduring punishment.Classes that are good at Enduring Punishment by List:
- Ranger. (Evade Spam/Mobility/Protection/Vigor/High Regeneration/Takes considerably less damage when almost dead.)
- Guardian. (Constant Protection/Vigor/High Regeneration.)
- Elementalist. (Constant Protection/Vigor/Regeneration.)
- Engineer. (Constant Protection/Vigor/Regeneration.)
- Mesmer. (Evades/Invuln Spam/Blinks.)
- Thief. (Evade Spam/Stealth Spam/Teleports.)
- Necromancer. (Bad Traits, Life-force doesn’t trait well with other skills.)
- Warrior. (No protection/Poor Condition Removal/Bad Traits.)Something is wrong.
Warrior has the ability to get 16 seconds of stability untraited; and 25 seconds+ traited.. Also you can have Endure pain + traited thats 8 seconds of no dps. You have shield; which is another way to take no damage. And if you really want more stability go and use the elite Juggernut. As for poor condition removal.. LOL just lol. If traited; with foods; theres a build that conditions last for like 0.5 seconds barely. No way warriors are where you put them
In PvE we are fine regardless of spec mostly due to the mob’s low lvl AI (no dodge)
In WvW we are fine if we are in a group since everything is snared.
Where the class falls apart is 1v1 and high level play. Personally I feel there needs to be some serious reworks to the class to keep up with others.
1. % dmg as health. We need a passive life leech minor trait.
2. 100b we are stuck in GS and 100b should either be 1 hit massive dmg same CD or should act as Ele GS ie. We can run with it channeling.
3. Spike Armor. This needs a serious buff for it to be useful. Every other class in the game knows if we are kited we will die.
4. Burst skills. I believe every weapon should have 2 burst skills ie. Melee, Gap Closer..both of these abilities should hit hard.
The biggest problem in High level play is are spells are telegraphed, weak to kite, and our burst dmg is easy to dodge. No other class that I know of has this many problems. If we are to survive in High level play then the dev’s need to fix our class.
And if the dev’s do not see a problem with war’s then war’s need a big buff in dmg. Granted no one will want any other class in pve but that’s the fault of the AI not being able to dodge.
In PvE we are fine regardless of spec mostly due to the mob’s low lvl AI (no dodge)
In WvW we are fine if we are in a group since everything is snared.Where the class falls apart is 1v1 and high level play. Personally I feel there needs to be some serious reworks to the class to keep up with others.
1. % dmg as health. We need a passive life leech minor trait.
2. 100b we are stuck in GS and 100b should either be 1 hit massive dmg same CD or should act as Ele GS ie. We can run with it channeling.
3. Spike Armor. This needs a serious buff for it to be useful. Every other class in the game knows if we are kited we will die.
4. Burst skills. I believe every weapon should have 2 burst skills ie. Melee, Gap Closer..both of these abilities should hit hard.The biggest problem in High level play is are spells are telegraphed, weak to kite, and our burst dmg is easy to dodge. No other class that I know of has this many problems. If we are to survive in High level play then the dev’s need to fix our class.
And if the dev’s do not see a problem with war’s then war’s need a big buff in dmg. Granted no one will want any other class in pve but that’s the fault of the AI not being able to dodge.
We need less damage and our attacks to land easier actually. Less predictability. More survivability+sustain. More condition removal.
Brawn Revamped to actually matter.
and yet most commanders use a warrior as their main in WvW. Hmmmm
and yet most commanders use a warrior as their main in WvW. Hmmmm
Because WvW is PvE.
and yet most commanders use a warrior as their main in WvW. Hmmmm
That just brings credence to the Commander Flag being representative of gold farming in PvE…what Warriors excel at.
IMO, still not true representation at all from what I have seen in T1 as Commanders…most actually appear to be Guardians.
Also engineer constans protection? Should i move to their forum and link what did u just said? They will have nice time talking with you.
Ha yes I was about to say something bout that…
But yeah there is something off about warriors in pvp I think they could still use some more buffs. Or maybe cut the number of condition cleansing skills across all classes then maybe the 1h bleeds can last long enough to open up more viable builds on warrior.
But then again im not a warrior I wouldnt know :P
I imagine if you’re going to lead loads of people, your attention will be frequently on things besides your own immediate situation, and you will likely find yourself at/near the front of encounters, or sitting by doors/walls getting junk rained down on you. These are both potentially very durable classes (the guardian for a longer time but requiring more activity, while the warrior can be a wall of life/armour for when you’re talking, viewing the map, manning siege, all of the above…) and also have a lot of group-oriented skills, so I’m not really sure why this would surprise anybody ever.
Commander Tag + Warrior = 50 CoF 1 runs.
Or maybe cut the number of condition cleansing skills across all classes then maybe the 1h bleeds can last long enough to open up more viable builds on warrior.
But then again im not a warrior I wouldnt know :P
I have a feeling that if you’re stacking one condition, and it’s a long slow one like bleeding, it will be getting cleared most of the time one way or another.
while the warrior can be a wall of life/armour
no
You run a warrior with a pin in wvw because you can run gs/sword/warhorn for getting around the map as fast as possible.
Commander Tag + Warrior = 50 CoF 1 runs.
…you can of course transfer your gold to any character you feel like.
no
You run a warrior with a pin in wvw because you can run gs/sword/warhorn for getting around the map as fast as possible.
Out of curiosity, do you often find yourself arriving places with noticeably fewer players than you left with?
(edited by LameFox.6349)
Commander Tag + Warrior = 50 CoF 1 runs.
…you can of course transfer your gold to any character you feel like.
Naming the facts. Naming the facts.
Most T1 WvWvW commanders are Guardians and Rangers.
Love how their is always some other classes coming in here to say WARRIORS ARE FINE. Oh yeah, that’s why you don’t even play a warrior.
Kind of like how it was popular for warrior to say every other class was fine when warriors were considered top dog?
It’s a vicious circle, everyone is guilty of it.
I still remember the cries of “HB OP OMG!”
Love how their is always some other classes coming in here to say WARRIORS ARE FINE. Oh yeah, that’s why you don’t even play a warrior.
Kind of like how it was popular for warrior to say every other class was fine when warriors were considered top dog?
It’s a vicious circle, everyone is guilty of it.
I still remember the cries of “HB OP OMG!”
That was when:
Warriors had Omnomberry Pie in PvP and could heal decently, even solo raid bosses because we had very very good sustain, due to the HHR of our attacks.
Warriors could use items to cure there CC/Siege in PvP.
Warriors could use the unnerfed sigils to cure conditions faster in PvP.
And then they removed all that, added internal cool-downs. I can no longer use things to create water fields/cure my conditions in pvp/pve.
Warrior is now the worst class in most parts of the game except the very easiest, which is why people want them in things like COF1, which should be nerfed to the ground/made harder.
(edited by Daecollo.9578)
Love how their is always some other classes coming in here to say WARRIORS ARE FINE. Oh yeah, that’s why you don’t even play a warrior.
Kind of like how it was popular for warrior to say every other class was fine when warriors were considered top dog?
It’s a vicious circle, everyone is guilty of it.
I still remember the cries of “HB OP OMG!”
That was when:
Warriors had Omnomberry Pie in PvP and could heal decently.
Warriors could use items to cure there CC/Siege in PvP.
Warriors could use the unnerfed sigils to cure conditions faster in PvP.And then they removed all that, added internal cool-downs.
Warrior is now the worst class in most parts of the game except the very easiest, which is why people want them in things like COF1, which should be nerfed to the ground/made harder.
As I said, everyone is guilty of it. When warriors had that, every other class was “fine”.
Not saying the attitude is right, but it is rather hypocritical to call out others on it.
Trust me Celestina, everyone rolled a warrior first because it is pretty much the easiest class to play. Many of those players who went to other classes and laughed at them claiming to be warriors don’t even play a warrior anymore. They moved to Elementalist/Guardian/Thief and other classes when they first noticed the real weakness of warriors. We rely on items to win, because our traits and other things are just not on-par. Our grandmaster traits are worst then some of the other classes minor traits. Our class skills and stats (brawn) are a joke.
(edited by Daecollo.9578)
The Truth Warriors have been on life support and using items / food for crutches since the game started, when the developers decided to nerf and remove these items from gameplay, it greatly effected us moreso then any other class in the game ten fold.
We still use items to compensate for our weak class, like the shout rune build requires full soldier runes, 30 trait points, greatly lowering our DPS for half-* survivability.
I somehow think you are missing my point, never said warrior does not need help.
I couldn’t go without posting on this. We’re nothing more than punching bags. That’s what they meant. As mentioned in my other post, I feel like the devs don’t even play these games themselves anymore and all this fuss should have been fixed from BWE. We have high armor, highest health pool in the game, but no means of evading attacks on the level a thief, mesmer, even ranger has. This is understandable when we see that this is because they have lower base armor and lower base health, but what is armor and health together mean when they are tested against heavy spikes or large condition transfers with no means to essentially dodge or negate them? Sure you have Shield block, which is good for the 3 seconds it’s up, but the next 30 is just a joke. Why is there such a long CD on this skill? Guardian gets like 4 times more block and they have blind skills.
I feel they need to give us a stance update, or change the trait in one of our defense lines that gives us more armor while hp is above 90%. This should be while hp is above 50-60%. Give us a defensive type of stance that would allow us to negate more damage. Warriors don’t need more damage, they need a way to negate some stupid amounts of damage that one can dish out. Give us defensive stance! The role would only be fitting.
Sure there’s Endure pain……… But on a 60 second cool down? I’d rather have a skill on 40-45 second cool down which acts for 10 seconds and reduces damage taken by 25-30%.
When a classes minor trait is better then all of our grand-master traits then the class has a problem.
Endure or Defy? Endure Pain has a 90 second cooldown, not 60. No idea what Defy’s cooldown is, if it even has one, since it doesn’t tell me and I rarely use it.
60cd? I don’t think u playing warrior at all.
As for adrenaline mechanic i would like to see f2 which blocks every attacks (doesnt matter what weps we have on) consuming adrenaline while using it, lets say 3strikes of adrenaline/sec, witohut any cd tho. F2 enter in blocking mode, f2 again to exit
Also stance could use some work with adrenaline as its our “unique” abilities stuff.
Lots of guardian skills are similiar to warrior ones, with 1 exception – they have better effects on them just like turning all condition into boons rathen than just remove. Stability+reta on shorter cd is another example. Something is wrong here.
Add: check even thief stolen whirldwirl axe 5 is better as its does reflect projectiles
(edited by Scoobaniec.9561)
60cd? I don’t think u playing warrior at all.
As for adrenaline mechanic i would like to see f2 which blocks every attacks (doesnt matter what weps we have on) consuming adrenaline while using it, lets say 3strikes of adrenaline/sec, witohut any cd tho. F2 enter in blocking mode, f2 again to exit
We could call it… Adrenaline Shroud. ;P
In all seriousness though a defensive use for adrenaline would be interesting. Not sure if I’d prefer it to block outright, reduce damage, or what though. Hell even if we could drain it to refill our endurance bar and have extra dodges…
I’ve tried a full bunker warrior build before. It’s inferior to a full guardian/elementalist bunker in every way that really matters.
The sustain was much lower than needed to survive even a single average opponent for very long. The only opponents that cannot wear you down quickly, are other bunkers. Some ele, engy, and guard builds can bunker 2-3 opponents for a prolonged time, AND possibly even score a kill on one of them.
And therein lies the main issue for warriors, our Sustain, IE, prolonged survival and health recovery.
Having a high base HP is great for spike/burst damage, but does not translate into survival during long fights. Any battle lasting more than a few seconds.
Going for bunker on Guard for example, grants you the ability to mitigate and recover a certain amount of damage, done via Toughness and Protection reducing damage, and Healing. A good bunker build can mitigate the DPS of many opponent to around the same level of HPS they can generate.
Going bunker on a warrior, however, requires complete devotion, and still yields inferior results. You must go 30 defense for survival. You must then go 30 tactics for shout or banner healing. Neither the banner nor shout healing produce enough HPS to get close to the level of sustain required to be a true bunker.
I don’t personally feel our condition removal is as bad as everyone says. It’s not amazing, sure, but I think it’s exacerbated by the lack-of-sustain issue.
Even in PvE, with my defense build, I feel the lack of sustain when doing dungeons and fractals. I take hits decently well (3.5k armor) and have no shortage of base HP, but I have a very finite supply of said HP over a fight lasting more than 5-6 seconds. Yeah I start with a lot. but once that HP of mine is gone, it’s not coming back anytime soon.
To give you another example, roaming in WvW the other night I faced a thief. The thief would hit-n-run me. We would each get about 25-30% of each others HP, and then he would vanish. About 4 seconds later, said thief would hit-n-run me again. The 2nd hit-n-run I was back to about 75% health, but he was already 100%. We each got about 30% off one another again, and he vanished. Lather rinse repeat. See below.
Timeline (slightly overgeneralized)
Hit-n-Run#1: War 100%>70% vs Thief 100%>70%
Hit-n-Run#2: War 75%>45% vs Thief 100%>70%
Hit-n-Run#3: War 50%>20% vs Thief 100%>70%
Hit-n-Run#4: War 25%>Down vs Thief 100%>70%
60cd? I don’t think u playing warrior at all.
As for adrenaline mechanic i would like to see f2 which blocks every attacks (doesnt matter what weps we have on) consuming adrenaline while using it, lets say 3strikes of adrenaline/sec, witohut any cd tho. F2 enter in blocking mode, f2 again to exit
Also stance could use some work with adrenaline as its our “unique” abilities stuff.
Lots of guardian skills are similiar to warrior ones, with 1 exception – they have better effects on them just like turning all condition into boons rathen than just remove. Stability+reta on shorter cd is another example. Something is wrong here.
Add: check even thief stolen whirldwirl axe 5 is better as its does reflect projectiles
Actually I play him. I know all his skills by heart and which ones a great should truely never use in a duel. It’s been literally 6 months or more since I dumped the garbage skill. My mistake 30 additional seconds of unnecessary cool down for you to use it. Ranger’s is 60 sec CD. It’s just a bad trait. Stability is much more useful at 10-11 sec intervul on 40 CD. It simply is. I’ve got almost 900 hours on warrior and my soul focus at this point is WvW.
We do have some forms of damage reduction, but this stems from lysa runes and having protection for at least 5-7 seconds (30 traits in vitality tree)
For those who’ve build bunker, there’s no bunker like PTV. Although I haven’t tried this setup, I would already assume it’s horrible because there’s not crit damage. Valkyrie or the fractal P,T, crit damage armor is the way to build a warrior. We have many options to up our precision. Use them.
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