Enemies Re-spawn time
This has been suggested before and i kinda support of it. Nothing like when you’re fighting a mob and the ones you killed before coming back and jump into the fight. I’ve died alot of times this way. it’s not that big of an issue in open areas but when you run into a cave or a fort of some kind things can get crazy:D
I can understand the reason for the fast re spawn rates however. if the repawn rates were slower, people may come looking for a certain mob only to find theyy have been cleared out.
Mob respawn time in GW2 is out of whack, and I’m being mild here. This needs to be toned down significantly IMO. Some areas have 10 – 30 secs respawn timers, it’s just crazy. It punishes people who play cautiously, characters with low dps spec or try to kite mobs around. No wonder there’s so many warrirors and guardians around.
But then … bots love high respawn rate.
Edit: let’s say Orr is fine, but high respawn rate of elementals in Norn starting area when no-one is around? C’mon.
(edited by Zepour.4965)
Yes, this has been states over and over again.
Respawn timers are effing stupid in this game and need to be cut in half… minimum.
God forbid we go 10 seconds without being attacked by something.
I thought it was just me,
Well I’m pleased I’m not the only one that has noticed then, but I did see Anet wanted the map area, so they could sort that area out. But It’s the whole map not just 1 or 2 area’s in the map.