Enemies Re-spawn time

Enemies Re-spawn time

in Suggestions

Posted by: Supernatural Evil.8756

Supernatural Evil.8756

Hi,

Is it just me?

When fighting through the enemies regardless which area you are in.

When you’ve killed them, why do they re-spawn within 10seconds or less.?

For example:

You fight your way though mayhem to get to a Skill Challenge on your own.
Then turn round to see the things you killed, are back again? within seconds.

I feel the re-spawn time should be a-bit longer.

Enemies Re-spawn time

in Suggestions

Posted by: Bahamadude.4925

Bahamadude.4925

This has been suggested before and i kinda support of it. Nothing like when you’re fighting a mob and the ones you killed before coming back and jump into the fight. I’ve died alot of times this way. it’s not that big of an issue in open areas but when you run into a cave or a fort of some kind things can get crazy:D

I can understand the reason for the fast re spawn rates however. if the repawn rates were slower, people may come looking for a certain mob only to find theyy have been cleared out.

Enemies Re-spawn time

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Posted by: Zepour.4965

Zepour.4965

Mob respawn time in GW2 is out of whack, and I’m being mild here. This needs to be toned down significantly IMO. Some areas have 10 – 30 secs respawn timers, it’s just crazy. It punishes people who play cautiously, characters with low dps spec or try to kite mobs around. No wonder there’s so many warrirors and guardians around.

But then … bots love high respawn rate.

Edit: let’s say Orr is fine, but high respawn rate of elementals in Norn starting area when no-one is around? C’mon.

(edited by Zepour.4965)

Enemies Re-spawn time

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Posted by: Dee Jay.2460

Dee Jay.2460

Yes, this has been states over and over again.

Respawn timers are effing stupid in this game and need to be cut in half… minimum.

God forbid we go 10 seconds without being attacked by something.

Enemies Re-spawn time

in Suggestions

Posted by: Supernatural Evil.8756

Supernatural Evil.8756

I thought it was just me,

Well I’m pleased I’m not the only one that has noticed then, but I did see Anet wanted the map area, so they could sort that area out. But It’s the whole map not just 1 or 2 area’s in the map.