Enemies shouldn't just spawn

Enemies shouldn't just spawn

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Enemies should have a entrance and not appear out of nowhere. Their entrance or manifestation should take place over a 3-5 second period. So players can react to them.

Ex:

  • Elemental’s (earth-out of ground from roots), (fire-meteor hitting ground, melting it into lava, fire elemental rising from it), (Air-wind little tornado forms into Air elemental), (ice-ice crystals form into a ice elemental), (Water-elemental from bubbles)

Risen (rise like undead coming from the ground)

You can discuss how other enemies would manifest here.

Enemies shouldn't just spawn

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Posted by: Wolfheart.1938

Wolfheart.1938

How would Skritts, Jellyfishes, Sharks, Nightmare Court enemies, Bandits, Ettins, Oakhearts, Golems and Sons of Svanir spawn?

Answer me.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Enemies shouldn't just spawn

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Posted by: Oscar.4628

Oscar.4628

How would Skritts, Jellyfishes, Sharks, Nightmare Court enemies, Bandits, Ettins, Oakhearts, Golems and Sons of Svanir spawn?

Answer me.

Suddenly the whole sky turned black and something fell down.
Lol, no but I do want to know the answer for that too. ^^

Enemies shouldn't just spawn

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Posted by: Onshidesigns.1069

Onshidesigns.1069

How would Skritts, Jellyfishes, Sharks, Nightmare Court enemies, Bandits, Ettins, Oakhearts, Golems and Sons of Svanir spawn?

Answer me.

Skritt are borrowing animals, so having them borrow out of the ground makes since.

Bandits and Nightmare Court could unstealth slowly

Golems as parts on the ground that assemble themselves.

Sons of Svanir and Oakhearts could appear as dark energy taking their form.

Jellyfishes can grow from small to full size.

In shallow water, some enemies would rise out of the water.

Skarks from bubbles of bloody water.

Ettins-rise from a puddle of green mossy water.

(edited by Onshidesigns.1069)

Enemies shouldn't just spawn

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Thought I couldn’t answer that?

Enemies shouldn't just spawn

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Posted by: Wolfheart.1938

Wolfheart.1938

Yes, I did, to be honest. Your answers are pretty creative, but some of them don’t really make sense. Why would ettins be green mossy water? Or blood suddenly form underwater? Also, Sons of Svanir are not “manifestation of dark energy” , but simply Norns worshipping Jormag, sometimes being corrupted by him.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Enemies shouldn't just spawn

in Suggestions

Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

How would Skritts, Jellyfishes, Sharks, Nightmare Court enemies, Bandits, Ettins, Oakhearts, Golems and Sons of Svanir spawn?

Answer me.

I’ve seen sons of Svanir leap from snow piles and from trees. If not, ice runes could appear and they would teleport in atop them as they did in HotW Exp.

Oakhearts could slowly form out of roots spawning from the ground.

Golems can appear in a burst of energy, like so many Asura things do.

Ettins, no idea.

NMC and Bandits can just appear if the order of whispers can just appear in a poof of shadow.

There could be an anim of a shark swimming into the area and after it finishes turning into a npc. Same with jellyfish.

Just some ideas. This guy’s idea has some good elements to it. I was always a bit “wat” when 3 risen just suddenly existed beside me and five seconds after decided I was a threat.

Grind Wars 2: Heart of Tears

Enemies shouldn't just spawn

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Yes, I did, to be honest. Your answers are pretty creative, but some of them don’t really make sense. Why would ettins be green mossy water? Or blood suddenly form underwater? Also, Sons of Svanir are not “manifestation of dark energy” , but simply Norns worshipping Jormag, sometimes being corrupted by him.

Though the ettins would go with green mossy water.

The bloody bubbles for the shark just seemed cool. There could be fish parts in it as particle effects.

Enemies shouldn't just spawn

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Entrances for players viva particle effects, would be a popular gem store item. For when you log-in.

Enemies shouldn't just spawn

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Posted by: Wolfheart.1938

Wolfheart.1938

I dunno. Your idea is cool and having it implemented would be a good addittion, just like we already have spiders/bandits dropping from ceilings/trees. I just think it’s a bit too taxing on their resources and, maybe due to my lack of creativity, can’t think of spawning animations of many, many enemies ( Moas and stags anyone? ).

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Enemies shouldn't just spawn

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Posted by: RoyalPredator.9163

RoyalPredator.9163

Just stop spawn kitten players, please…

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Enemies shouldn't just spawn

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Posted by: Onshidesigns.1069

Onshidesigns.1069

Just stop spawn kitten players, please…

I don’t understand how your post is related to this topic.

Enemies shouldn't just spawn

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Posted by: Sindar.8204

Sindar.8204

We already have this mechanic in some places!
Sons of Svanir often jump from trees, as do some other mobs. But this isn’t “spawning”, as these are already spawned, but awaiting to be activated by player presence.
So the mechanic/animation is partly there already, it just needs to be modified and improved.
Cool idea, btw! Would make the world feel more alive.