Enemy mob health bars in PvE

Enemy mob health bars in PvE

in Suggestions

Posted by: Deadeye.6917

Deadeye.6917

Hey, I have been playing the game for more than 2000 hours and I have heard the question alot of times ingame. “What is the life % of the boss ?” and then people just give a speculation of how much it probably is.

It would be really nice if we could have a % life , for example 75% / 50% etc, on the healthbar of the enemy mob, not just world bosses but every mob in the game.
If not % life , then the actual number of life , for example 1500/1500 , 400/1000 etc.

It would also help the players get an idea of what they are going to fight and how long it would take to kill it.

As the events scale and more and more people show up to the event, the total life just scales up and the number updates.

This is my suggestion, hope u like it and like always great work with the game and its content so far.

Enemy mob health bars in PvE

in Suggestions

Posted by: Justdeifyme.9387

Justdeifyme.9387

Yeah and in the end you have a number there nobody can read anymore. Also it is rather easy to predict the percentage of the health of a boss quite precisely, no need for that.

Enemy mob health bars in PvE

in Suggestions

Posted by: Olba.5376

Olba.5376

There are issues and development choices that went into that.

First off, the issues. With a percentage, you end up trivializing certain boss mechanics, which trigger at specific health amounts by giving out all the information needed. On the other hand, giving away boss HP would probably result in every more rage about condition damage being inferior to direct damage.

Second off, I recall some dev post in some context mentioning that one of the goals of obscuring the HP is to simply make sure the player focuses on the game and not the UI.