Engineer Gravity Weapon Kit
Alright so obviously we’l be using Final Fantasy VII gravity rules so the Skill 1 power will always do 1/2 of the targets current health, so it does amazing spike in the beginning but is ultimately incapable of actually killing the target. From there none of the other powers do any damage at all and just move things around the field.
So power 2 is power 5 of rifle, or else rocket boots, both of which already do that, but rocket boots don’t do damage and now include evade.
Power 3 is power 4 of Shield.
Power 4 is power 5 of Guardian Staff. A really fun one for mobs, but generally useless against players, except in very specific situations.
Power 5 is fairly unique but reminds me of power 5 of Mesmer Greatsword and it usually a serious nuisance to anyone trying to catch clusters in an AoE.
Ultimately I don’t see a lot of value in this set. Not to mention gravity manipulation doesn’t really fit into the tinkerer toolset very well.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Are you trying to describe Pain from Naruto?