Engineer Grenade Kit Skill 1 Change

Engineer Grenade Kit Skill 1 Change

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

We already are aware that the kit skill 1 auto-attack is being fixed at some point, this post is not about auto-attacking.
I suggest we tweak one other thing for the grenade kit.
The first skill on land is a basic 2 grenade barrage. Average damage, a small spread, long range, and a average rate of casting.
Only trouble is, the skill is a ground-targeting AoE. Which means you cant really cast it on the run, while maneuvering the camera and this game is all about movement. All 4 other skills are AoEs as well. Plus the tons of clicking really gets to your finger after a while (or tons of tapping the 1 key).
Why not just make it a targeted skill. Give it a small burst, weaken it however you want, just make it not annoying to use.

-OR-

Make it possible to tell AoEs to auto target the enemy. An option to ground target or to have them just cast on your target.

TL;DR

This isn’t complaining about “no auto-attack in kits”, its a request to make the grenade kit skill 1 an enemy targeting skill instead of ground targeting AoE

(edited by Dr Anthrax.4723)

Engineer Grenade Kit Skill 1 Change

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Posted by: Raedwulf.3712

Raedwulf.3712

Whilst I’ve a certain amount of sympathy for the request… learn to run & target? I’ve had to. The alternative is get used to switching between bombs & grenades. If you have to run it’s because the mob is chasing you, in which case, bombs are a much more effective proposition. I do both in about equal quantity. Despite the Engineer being broken, I’ve capped with no trouble and can survive Orr with, well, no more trouble than any other class!

Guild Leader, The White Company, Piken Square

Engineer Grenade Kit Skill 1 Change

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Posted by: Weirwynn.2390

Weirwynn.2390

The engineer has plenty of less difficult options. Nerfing the engineers best source of damage so it can be more accessible isn’t really something I can agree with.

Engineer Grenade Kit Skill 1 Change

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Posted by: skullmount.1758

skullmount.1758

I was just thinking of creating a thread like this, but wasn’t sure if it would be accepted. I would love to have skill 1 (at least the first skill, all would be nice) be creature targeted, at the very least it could be only when you have the fast cast ground targeted option set. The grenades underwater already autotarget, so why can’t the ground ones (or at least one of them)? Learning to run & target like Raedwulf is not really acceptable, because I’ve had it throw my grenades in a completely different area than where my mouse was (I have fast cast option set) while running (not even close to where the mouse was when I hit the button). Its really a pain in the hand having to keep hitting the 1 key (or button on a gaming mouse, which I try to use).

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Engineer Grenade Kit Skill 1 Change

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Posted by: Raedwulf.3712

Raedwulf.3712

In fairness, skull, targetting can be a pain on any weapon. The number of times I’ve shot something that isn’t the mob stood in front of me pounding on me, and dragged in extra aggro! The Engineer already has lots of options. I’m not denying that Dr’s request would be nice, but I’m not sure that it wouldn’t make us OP, even before they fix the problem of kits not scaling properly.

Guild Leader, The White Company, Piken Square

Engineer Grenade Kit Skill 1 Change

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Posted by: Dr Anthrax.4723

Dr Anthrax.4723

Let me clarify some stuff.

I am not calling for any nerfs or buffs or anything. The devs can do as they see fit for that.

All i am saying is that the first skill should be a skill that follows the “auto attack” mindset. A basic skill that does not have to have the 1 key pressed an exorbitant amount of times to attack.

If they fix the kit autoattack problem, grenades still wont benefit from it because its an AoE skill.