Engineer Improvements

Engineer Improvements

in Suggestions

Posted by: Iarkrad.8415

Iarkrad.8415

Generally, only a handful of professions/weapons are truly good. Warriors and Thieves are good, as is the Ranger’s shortbow, even with the nerf. These suggestions would make the Engineer’s weapons more balanced compared to these examples.

Pistol Main Hand
Explosive Shot: Add functionality: steel packed powder. +2 bleed duration

Shield Off Hand
These skills are good, but their cooldowns are too long to be as useful as the off hand pistol. Please consider shortening them.

Rifle: Improve basic damage of most skills slightly. The rifle is a good weapon, but it lacks the skill statistical power to make it as good as most kits.

Med Pack
Reduce cooldown on bandages. Even -2 cooldown would be a huge boost in support potential.

Grenade Kit: Add option to have grande skills used to hit a pre-specified area. Allow Auto Attack. Prehaps toolbelt skill is changed to target a area, granades including auto-attack hit specified area until it is changed? Get creative.

Bomb Kit: add a bit of armor piercing. This is a good kit, but it needs a little more to compensate for range requirements.

Flamethrower: Many players have issues with targeting, adress these. Personally, i think 2-5 are underpowered.

Elixer Gun: 1: +2s bleed. This is a good weapon and needs little improvement, but still could use improvement.

Tool Kit: I have little experience with this kit. Could someone else post ideas for improving it in this thread?

New equipment: Add class mods that grant engineer kits statistical boosts to compensate for lack of natural stats.

Elixers: Good as they are. Mostly. Reduce or Eliminate U’s cast time.

Turrets: A bit weak in my opinion, both offense and defense. Also immobile. Add trait to mobalize them? Reduce cooldown?

Gadgets: Good variety, but a bit gimmicky. Unlike Ranger’s Wilderness Survival, gadgets are rarely seen in any build. Potental exists, but the somewhat weak effects of the gadgets themselves and the long cooldowns hamper this.

Add options to change the chances (load the dice) that determine the odds of certain types of aid granted by supply drop and Elixer X.

Mortar: Still feels slightly under-powered compared to other elite skills. Address this.

No more non cosmetic world event rewards. We haven’t forgotten the Ancient Karka.