Engineer Love - More weapons.

Engineer Love - More weapons.

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

Crossbows. Give us something new.
Do it. Do it. Do it. Do it. Do it. Do it.

As an Engineer, I feel my weapon limitations are… well, limited.
I get Rifless, pistols and shields.
So while I sit here with my bangers, mash and gravy, every other class runs around with a bag of liquorish all-sorts to throw in my face.
You can argue that it’s countered by our use of kits, but this simply isn’t true; you need to actually waste a utility slot to have a kit.
Kit’s don’t benifit from our weapon stats and sigils and really don’t have any use other than the +toughness with a Flamethrower build.

Give us weapon swapping in combat!
Elementalists get a wider range of weapons than we Engineers, although like us they can’t swap them in combat. But they do get attunements that they can swap around and they don’t take up Utility slots.
Thanks to that, no matter what weapon an Ele has, it almost always has a basic 1-5 attack that suits the situation.
Engies?
We don’t. We have to cater to one specific area and can never really detour from it.
Sure, my condition damage build packs a mighty punch against thieves who dare get too close or Warriors who feel kitteny, but put me in front of a ranger or ele and watch me squirm as I’m not able to adapt to the situation.

I just hit 80 and I don’t want to make an alt, I’m the opposite of an altaholic. But I feel forced to now, as I just feel so empty. Like I wasted the last month on a useless, feeble, weak excuse for a class.
People say we’re OP, but that’s not the case; we’re situationally over powered, sure, but change a single variable and you’ve just got your liquorish all-sorts in our mash.
It tastes horrible and makes you regret every choice you made.

Give us more weapon choices or let us have weapon swaps in combat. Stop making us hide behind our Kits.

Engineer Love - More weapons.

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Posted by: Redfeather.6401

Redfeather.6401

Engineer need a dual shield weapon set.
And it should employ a lightning field somehow.
Behold the awesome…
http://www.youtube.com/watch?v=rHeIKqlM0ZE

(edited by Redfeather.6401)

Engineer Love - More weapons.

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

That’s not a bad idea.
I love the way Shields feel gadgety and decided to replace a second pistol with a shield to give me a little more single player control, as in WvW I’m hardly ever able to get close enough for a Pistol skill 4, and skill 5 is hit and miss.

I wouldn’t mind 2 handed maces or a greatsword as an Engineer, honestly.

Engineer Love - More weapons.

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Posted by: Redfeather.6401

Redfeather.6401

That Dark Souls vid gives examples of what dual shields could pull off.
It’s whacky, but it actually works.
You can do shield/shield, pistol/shield, or shield/pistol. Like an ambidextrous genius.

And you right that engineers use shields more as gadgets. It means the shield has a lot more creative options in how it can be used when in the hands of an engineer.
What mmorpg has ever done dual shields?! GW2 will. XD

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Posted by: Nekroseth.5186

Nekroseth.5186

I would agree on anything, but give us weapons. Other classes have atleast 4-6 and keep in mind they all have insane good skins. Just check PvP locker and realize in what big way enginers are dumped.

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Posted by: Johnny Whoa.8126

Johnny Whoa.8126

Totally agree.

Everytime I’ve mentioned this in game I’ve heard people arguing at me that I should quit my complaining because I have kits.

Frankly, weapons kits, while fun, are almost useless, because they take up that whole utility slot. We need to, at the MINIMUM, have the ability to switch to a second weapon set. Additional weapon sets would also be great, because I hate the pistol’s skills enough to know that outside of switching to the second one to use a quick shield skill, it’d go totally unused for me.

Engineer Love - More weapons.

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Posted by: Ixal.7924

Ixal.7924

Crossbow? What should the engineer do with something archaic as a crossbow?

Remove the Charzooka as a racial skill and make it a engineer weapon.

Engineer Love - More weapons.

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Posted by: Zandur.5012

Zandur.5012

But…we have kits. Nobody else gets kits except us. And that sounded great at first but the reality is that only the grenade kit is in a state I can describe as ‘finished.’

Flamethrower needs a big damage buff on the #1 skill, and improved usability on the #2 skill and it would be in good shape. Coolest looking kit IMO.

Bomb kit needs an overhaul where it gets a short lob distance or maybe a bowling style roll mechanic. The abilities would be fine if it had this. Having your character standing in the middle of one explosion after another looks stupid and isn’t fun.

Elixir gun needs #3 and especially the #4 skill to be scrapped and redone. #2 isn’t great but it will do for now. This kit at least has vision tho as a CC / support kit with some healing. And its really cool looking so change nothing about the look.

Tool kit needs hard CC somewhere in the 1-3 abilities, and much quicker animations. It is ridiculous how slow the animations are considering that they are melee and not especially damaging. I really like the block and the pull, as well as the tool belt skill, but the 1-3 abilities leave a lot to be desired. Also the heal on the turrets is a joke and needs to be at least doubled

So basically the non-nade kits need so much work that we engineers just need to accept that we are going to be chucking nades well in to 2013.

(edited by Zandur.5012)

Engineer Love - More weapons.

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Posted by: Zammit.5704

Zammit.5704

Give us some sort of mean full arm Gauntlet
with explosive punches and stuff

that with a shield would make engineer increadible

Engineer Love - More weapons.

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

I can see where Anet was going with our guns;

Rifle is for burst and direct damage.
Pistols are for sustained condition damage.

The issues arise when we want to do something else outside of this.
I don’t want to be forced to make an alt just to get variety, I hate alts.

I’m thinking about changing to a kit-build just to get some variety in my attacks, but I don’t want to have to do that.
With kits, I lack self boons and condition removal. :\

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Posted by: Caramel Ham.4891

Caramel Ham.4891

I can see where Anet was going with our guns;

Rifle is for burst and direct damage.
Pistols are for sustained condition damage.

The issues arise when we want to do something else outside of this.
I don’t want to be forced to make an alt just to get variety, I hate alts.

I’m thinking about changing to a kit-build just to get some variety in my attacks, but I don’t want to have to do that.
With kits, I lack self boons and condition removal. :\

The problem is that almost non of our skills work reliably lol….which is what makes them so bad….and weak.

I have given up my engi for now (almost lvl 80 too) and playing my warrior atm (just dinged 80). Its shocking for me because, for everything quest i found challenging on my engi….i breezed through with my warrior.

The only reason i would ever finish leveling my engi would be that he will be awesome in WvW with the grenadier spec. Which sadly, seems like the spec was built for….and nothing else.

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Posted by: Seras.5702

Seras.5702

Ok, you only have 3 weapon sets because of kits. Yes, you’re sick of hearing it, but that’s the reason exactly. If you think your kits are useless then that’s where the focus needs to be: on reworking the kits. That’s the essence of Engineer. Ele don’t have many weapon sets & can’t swap…but they have 4 attunements. If Eng equip 3 kits they have 4 whole sets of 1-5 skills. If you want a weapon-using profession, go warrior.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Engineer Love - More weapons.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Crossbow? What should the engineer do with something archaic as a crossbow?

[…]

Gordon Freeman:
- MIT Engineer.
- Uses gadgety crosbboss that fire hated rebars as bolts.

JC Denton
- Augmented human from a fictional future.
- Uses crossbows with all sorts of high-tech ammo for silent approach.

Crossbows are not low-tech. They are just simple, which is not the same. But they can be as high-tech as their engineered improvements. Gadget bolts that do things like explosions or seeking targets, automatic fire, long range sniping, zooming on target…
Things like those and more can be added to an engineered crossbow.

These are my recommendations for new engineer weapons (all numbers and skills are just preliminary examples to give an idea):

Crossbow

  1. Seeking Bolt.
    Fires a target-seeking bolt that bounces through up to 3 targets.
    Combo finisher: Projectile (20% chance)
    1200 range. 2/4s activation. No recharge.
  2. Rail Bolt.
    Fires a piercing bolt that goes in a straight line and can go through up to 5 targets on its path, dealing decent damage and vulnerability. It starts with 5 stacks and deals one stack less to each subsequent target: 5, 4, 3, 2 and 1.
    1200 range. 2s activation. 15s recharge.
  3. Till it goes click
    Set the crossbow to automatic fire, and fire a burst of bolts in a cone that can hit up to 5 targets in front of the character, 4 pulses of damage per second, for minor damage each pulse.
    If you are not moving, the cone is narrow and deals decent damage.
    If you are moving, the cone is wider, allowing you to easily hit more targets, but the damage is lower.
    Disables all weapon skills for 2 seconds when it ends, even if it’s interrupted.
    900 range. 5s channel duration. 20s recharge.
  4. Grappling Bolt
    Shoot a bolt with a grappling hook and a wire attached to it, dealing minor damage to the target. If you hit a creature, object or the ground, you’ll be pulled to the target, dealing small damage and knocking down foes within 300 units of the landing point.
    1200 range. 3/4 activation. 45s recharge.
  5. Scoped Shot.
    Strong single-target attack that deals is always critical vs targets that are not moving.
    If first person is ever added. This skill would force first person during its activation, getting “very strong” damage instead just “strong” and bonus damage vs immobile targets on top of critical, to compensate for losing sight of the battle during activation.
    1500 range. 5s activation. 60s recharge. Movement cancels activation.

p Hammer
A hammer is a tool too. And engineers are all about using tools. Here’s my recommended skills for an engineer using a hammer.

  1. Sledge
    Hitting foes in the area. Deals bonus damage to turrets, objects and structures.
    150 area.
    150 range. 1/2s activation.
    • Wreck
      Chain.
      Hit in a bigger area.
      300 area.
      300 range. 1s activation.
    • Demolish
      Chain
      Hit in an even bigger area and deals blindness.
      Combo field: smoke, 5 seconds.
      600 area.
      600 range. 2s activation.
  2. Rivet
    Deals damage and weakness.
    If blocked, deals vulnerability instead.
    Vulnerability: 5 stacks (if blocked)
    150 range. 3/4s activation.
  3. Panel beater
    Damage target. Gain fury and might if you successfully hit a target.
    150 range.
  4. Nail down.
    Deals damage and cripples. If the enemy has weakness, it knocks them down instead and it’s a combo finisher.
    Combo finisher: blast (if target has weakness).
    300 range. 1.25s activation. 20 recharge.
  5. Jackhammer
    Deals several consecutive strikes to a single target. The first hit immobilizes the target, the the last one launches them. Ends if the enemy moves away from range.
    Immobilize: 2s.
    Combo finisher: whirl.
    150 range. 3s channeling. 45s recharge.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Engineer Love - More weapons.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I had to split the post. Here’s the last one:
p. Shield
As for a main hand shield, we have a lot of Tron discs, ricochet and Captain America to use as inspiration. Reflecting and blocking are already in the offhand, so…

  1. Disc
    Throw the shield like a disk, piercing though enemies on its path an returning to you. Thrown shields bounce off walls.
    Combo finisher: Projectile (20% chance)
    600 range. 3/4s activation.
  2. Cluster.
    Trow the shield to a target. It it hits, it splits into 5 shields, each one hitting a nearby enemy.
    Combo finisher: projectile. (The original thrown shield and each split shield)
    Combo finisher: blast. (When it splits)
    600 area.
    1000 range. 3/4s activation. 6s recharge.
  3. Clash
    Appears only when having two shields.
    Use both shields like clash cymbals, Dealing, Stun, Daze, Confusion and minor damage.
    Stun: 0.5s.
    Daze: 2s
    Confusion: 8 stacks, 8s.
    Combo finisher: Blast.
    Range 150. 1/4 activation. 15s recharge.
    • Absorb
      Appears only when not having an offhand shield.
      Tries to block for 3 seconds. If it blocks a projectile, it becomes a copy of the skill that created that projectile for 15 seconds.
      If it blocks a projectile that can’t be copied (e.g. Monster skills, skills too powerful to be copied by this), it defaults to a copy of Throw Shield.
      If it blocks any other type of attack, it just recharges.
      1/4 activation. 15s recharge.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!