Engineer Melee

Engineer Melee

in Suggestions

Posted by: Captain Swag.5893

Captain Swag.5893

Every single class has some form of viable melee damage source, except the engineer. This is a huge downfall in my oppinion, and a Melee Engineer sounds really fun.

The most obvious candidate for this would be the Hammer. Engineers only have two available weapon choises, even less than Elementalist. That’s a problem. A hammer would be “lore-friendly” (Hammer/Nail), and it has alot of potential to be fun.

Personally, I was thinking of some “ability” ideas myself to throw a few things in the air. If anyone else has an idea that they think may be more appropriate, just chime it in.

1:Standard 3 hit combo, with the third hit giving enemies in a small aoe five stacks of bleed.

2: Supercharge.
A barrier would form around the engineer for several seconds that absorbs 5 attacks. If the barrier absorbs 5 attacks, it explodes, dealing damage to enemies in a small aoe and burning them,while briefly silencing the Engineer. If the barrier doesn’t absorb 5 hits, the barrier explodes after the duration is complete, granting three stacks of might to the engineer and up to 4 nearby allies in a small aoe, and the engineer’s next few attacks will deal Burning. For every 1 hit the shield doesn’t absorb, the engineer gets 1 charge of burning.(Note: The Engineer is not silenced if the barrier doesn’t absorb 5 hits. This skill is mainly to be used as a pre-combat buff for a strong start.)

3:Grappling Hook
The Engineer throws out a chain at a medium range that hits one enemy and damages them. The engineer can activate this ability a second time to jump toward the enemy, removing a single boon, but not dealing direct damage.

4:Hammer and Nail
The Engineer swings the hammer over their head, with a small cast time, and hits one enemy for heavy damage and briefly stunning them.

5:Electrocution.
The Engineer channels a field of electricity around him that deals damage periodically to enemies that stand in it. The field lasts several seconds, and moves with the player.

Obviously this is a really “rough idea”, but the main purpose was just to throw some ideas out and to show that it could be alot of fun if created properly.

Engineer Melee

in Suggestions

Posted by: Negrul.5423

Negrul.5423

Just to point this out, the Engineer already has a great (if using the correct traits) source of melee damage: Bomb Kit.

Proper Dungeon Finder is needed.

Engineer Melee

in Suggestions

Posted by: Luthan.5236

Luthan.5236

I know about the bomb kit. I like it and use it often. Also there is there is the other toolkit with the pry bar and stuff.

But for the looks I would prefer a “real” weapon. At least a 1 handed hammer. (And I want for other classes like warriorrs 2h-axes!)

Hammer would fit the engineer class to hammer some nails and stuff and if there are enemies they just it against them.

Engineer Melee

in Suggestions

Posted by: Ferum Flamebender.5910

Ferum Flamebender.5910

I know about the bomb kit. I like it and use it often. Also there is there is the other toolkit with the pry bar and stuff.

But for the looks I would prefer a “real” weapon. At least a 1 handed hammer. (And I want for other classes like warriorrs 2h-axes!)

Hammer would fit the engineer class to hammer some nails and stuff and if there are enemies they just it against them.

You can’t call bomb kit melee damage, that’s the same thing as calling a rifle melee when standing close to the target :/.

Yes we have the toolkit, but people only use it for the #2,3,4 and 5 skill, they hardly ever use #1. I’d like to see hammer aswell! Smashing up people would be awesome!

Aetra Ironbender, Rated E for Engineer- [WoT] Warlocks of Tyria- Far Shiverpeaks