Engineer Pistol Suggestion

Engineer Pistol Suggestion

in Suggestions

Posted by: otherdeadangel.6354

otherdeadangel.6354

Been playing engineer for a while now.

The " Poison Dart Volley " skill
Why not make the amount of shots 10 from 5, cast time same amount.
Only damage and poison condition time halved.
That way, Traits like “Incendiary powder” & “Sharpshooter”
Would have a higher chance to proc with the double amount of shots.

Making it like a machinegun effect.

What do you guys think ?

Regards Cathablia

(edited by otherdeadangel.6354)

Engineer Pistol Suggestion

in Suggestions

Posted by: otherdeadangel.6354

otherdeadangel.6354

Well i mean the damage and condition time would be the same.. just with more shots..

Lets say each shots does about 150 damage and 2 sec of poison condition time.
out of 5 shots.

But making it 10 shots.
Each shot doing 75 damage and 1 sec poison condition time.

with the same casting time.

Not really reducing the damage in awayway,
also from some 900 range.. it would have a higher chance to hit and from close,
alot more chances to offer some more damage via traits.