Engineer Shield Turret - It Deflects!

Engineer Shield Turret - It Deflects!

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Posted by: Red Renegade.3824

Red Renegade.3824

We all like the support that the turrets provide. The turrets make the engineer special, as well as his potions and gadgets, but there was ONE turret prototype you overlooked that an engineer really SHOULD have. a SHIELD turret. A deployable turret, that when placed down, Deflects (Is not Reflect) all projectile damage while activated. upon destruction it would drop the shield, and you can easily pass right through it. as an overcharge ability it could push out all enemies from the shield, with a high Cooldown to compensate.

The Idea of Deflect is simple. it works like reflect, except rather than bouncing the projectile directly to it’s owner, it will send it in a random direction within 180 degrees of the impact zone. this means it could hit a potential bystander or their allies, potentially hurting them. only at a 1/180 chance to go DIRECTLY back to the user, however the user would cover more than 1/180, so the chance would depend on how close they are.

I am thinking a shield with the radius of the guardian’s shield of absorbtion for the shield, but maybe with that earlier mentionted twist of deflecting projectiles. If there’s a problem with amount of abilities, make it replace the thumper turret, as they would have the same area of use.

The shield itself will, as mentioned, behave like a shield of absorbtion, that you can pass through and destroy the turret to end the shield effect, but it’s special overcharge ability would push out npc’s on use, leaving the people inside with a small chance to recover from the attack.

On another note, the toolbelt skill COULD be an actual reflection field, a very small one that maybe is at the size of guardian’s ability: Sanctuary, but does not block out people, but instead simply reflects projectiles back to the owner.

as for colour settings for such a shield, it could probably look like the already implemented Magnetic Shield Engineer offhand shield or the Magnetic Aura Spell.

I feel this would be a savior in dungeons and small situations where you could use some protection, and it could be balanced out with cooldown and the fact that destroying it would easily remove the effect.

(edited by Red Renegade.3824)

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Posted by: Loremaster.9261

Loremaster.9261

I agree that a turret like that would make the engineer more versitile and dynamic. Since it´s still breakable and doesn´t actually reflect the attacks it doesn´t seem unbalanced. I support the idea.

Engineer Shield Turret - It Deflects!

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Posted by: ripAnubis.5817

ripAnubis.5817

I really like this idea, especially if the overcharge of the turret would block enemies like the Guard wall.

Engineer Shield Turret - It Deflects!

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Posted by: Red Renegade.3824

Red Renegade.3824

it would push them out on activation, yes. but to prevent it from being an op mix of sanctuary and shield of absorbtion, it would only do the initial push. then they can enter again.

(edited by Red Renegade.3824)

Engineer Shield Turret - It Deflects!

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Posted by: Cortossis.5304

Cortossis.5304

I am really fond of this idea . [Hope] that Anet notices this thread . FOR ENGINEERS !!!

Engineer Shield Turret - It Deflects!

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Posted by: Red Renegade.3824

Red Renegade.3824

Glad you could agree with me

Engineer Shield Turret - It Deflects!

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Posted by: Kite.2510

Kite.2510

There is already an elixir that does that job.
It’s only problem is that in typical RNG fashion, you can never know if it will reflect or just block incoming ranged attacks. And obliviously it has a small cool-down.

I would rather see a buff on the rest of the turrets to become a useful build. Most of them become useless once you reach the end level and start getting dressed in good items.

…and don’t be toxic!

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Posted by: Red Renegade.3824

Red Renegade.3824

well we are talking a dome rather than a wall here, something that allows for protection from all sides, but can be disrupted. also, a brand new type of projectile block that sends projectiles in a random direction

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Posted by: XelNigma.6315

XelNigma.6315

I think the elixirs should be replaced with gadgets and the like. Engineers focus on tech, not magic potions.
This turret is a great idea all on its own, I freakin love it. Then Kite said we already have an magic potion that creates a wall. This would be the perfect replacement.

The toolbelt skill could create a wall rather than a dome. minus the RNG the magic potion has.

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Posted by: Red Renegade.3824

Red Renegade.3824

I would like to remind you that our aim is not to replace, but to add on more. as for the elixirs, i don’t think they should be removed, as they are alchemical and not magical, however, the shield turret would remove the use of the elixir with a wall, but it has some good replacements that would fit better to the potion’s theme anyway.

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Posted by: Red Renegade.3824

Red Renegade.3824

Time to kick this thread to the top again.

Engineer Shield Turret - It Deflects!

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Posted by: Player Character.9467

Player Character.9467

Turret doesn’t die unless melee’ed and reflects all ranged attacks? So… 100% reflect uptime on ranged enemies… Ya, that wouldn’t break anything.

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Posted by: digiowl.9620

digiowl.9620

Or they could sharply reduce the shield cooldowns, as right now its best use is for punting people off cliffs (and you can’t do that to mobs).

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Posted by: Red Renegade.3824

Red Renegade.3824

I would like to explain again. The turret would be designed to hold in the majority of a party, so about the radius of guardians shield of absorption radius. however, the shield will not Reflect, with an R, but an entirely new concept Deflect, with a D, that simply bends off projectiles in any direction outside the dome randomly, most likely in a 180-250 degree angle, so about 1/250 chance to return to the owner directly, but once again it depends on how close they are when it comes back, as of course they would cover more of the dome the closer they get. cooldowns on the overcharge would be significantly balanced, as well as the turret armor.

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Posted by: Player Character.9467

Player Character.9467

Still completely trivializes any ranged content by using only 1 skill. Is this secretly a TAFU thread? The more balanced duration effect you’re looking for would be Toss Elixir U. Smoke screen destroys projectiles, wall of reflection reflects them.

(edited by Player Character.9467)

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Posted by: Manuhell.2759

Manuhell.2759

I would assume that if you are inside the “shield” area, even if using ranged weapons, you would still be able to destroy said turret.

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Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

it would push them out on activation, yes. but to prevent it from being an op mix of sanctuary and shield of absorbtion, it would only do the initial push. then they can enter again.

Maybe instead of that, the secondary ability of the turret (F1) could be to overcharge it. Knocking back and doing damage based on how close to the initial blast enemies were?

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023

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Posted by: Red Renegade.3824

Red Renegade.3824

it would push them out on activation, yes. but to prevent it from being an op mix of sanctuary and shield of absorbtion, it would only do the initial push. then they can enter again.

Maybe instead of that, the secondary ability of the turret (F1) could be to overcharge it. Knocking back and doing damage based on how close to the initial blast enemies were?

well a turret that already blocks ranged damage shouldn’t give damage back, unless of course it’s when it deflects projectiles and it randomly hits someone. point at the end is a turret that can protect from all angles, but when destroyed has a large cooldown, therefore making it a solution for problems right there and then, rather than a combat strategy all in itself.

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Posted by: Gizzy.5086

Gizzy.5086

i can see how ppl would abuse this in pvp so im pretty sure it wont be done

Engineer Shield Turret - It Deflects!

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Posted by: Red Renegade.3824

Red Renegade.3824

i disagree, it would only cause a new situation for ingenious players to solve. i know for a fact that people like the challenge of beating the unbeatable through genious solutions. simply put, it would only give more for those people, as well as more to the turret engineer builds.