Engineer Turret Changes

Engineer Turret Changes

in Suggestions

Posted by: kokocabana.8153

kokocabana.8153

Here’s some ideas:

-Cooldowns start as soon as you place turret. After cooldown, we can place a new turret with full hp and old one will be destroyed. Pressing the turret skill again after deploying will detonate the turret. Picking it up will reduce the cooldown timer. I think this will allow engineers to be a little more mobile.

-Combine Overcharge and Detonate into one skill on the toolbelt. It can be called Overload. Using Overload will activate the Overcharge ability on the turret’s next attack like it does now, but after it finishes it will detonate. This will give engineers a decision on whether to keep their turret dealing regular damage or sacrifice it for a special attack and have to wait for the cooldown before they can place a new one.

Engineer Turret Changes

in Suggestions

Posted by: Wolfey.3407

Wolfey.3407

Will the cool down be applied with the Elite Supply Crate skill?

Combining overcharge and detonation sounds fair and reasonable.

Former PvP Forum Specialist
2015-2016
Fort Aspenwood

Engineer Turret Changes

in Suggestions

Posted by: kokocabana.8153

kokocabana.8153

Supply crate should not be affected because you have no control over those turrets since you can’t pick up or detonate them.