Engineer Turret Movement

Engineer Turret Movement

in Suggestions

Posted by: Wedge.3126

Wedge.3126

Having to wait for the huge cooldown time on turrets after you finish a fight where you were using them is a huge pain. It really discourages you from using them in-case you suddenly really need to deploy one. While nerfing the cooldown time itself wouldn’t work, because destroying them would be meaningless, I don’t understand why picking them up manually does not reduce the cooldown time. When you pick one up, the cooldown time should be set based on the formula:

CooldownTime = MaxCooldownTime – (MaxCooldownTime * CurrentTurretHealthPercent) + TurretRefireTime

Having the turret’s refire time as a minimum cooldown would be an easy way to prevent exploiting dropping and picking up and redropping a turret to get it to fire faster. Unless the balance intent is to keep the engineer from using their turrets at all too often (which is dumb), I don’t know why this doesn’t already work like this.