This is somthing I thought up, just throwing it out there.
As we all know, turrets suck.
So lets s tart this suggestion with buffing the HP and Defense of turrets.
And having the damage of turrets scale with your stats.
Now lets just assume that makes them both healthy enough to survive for a while and damaging enough to use.
but wait, where is more, the real suggestion part, that above is more of just fixing what should already be done.
The real suggestion goes as follows;
Increase the cooldown of the turrets to like 60 seconds or so, but on the flip side also make it so when you pick up the turret you get an actual cooldown reduction worthy of picking them up.
Something along the lines of
100% HP returns 50 seconds.
99%-75% HP returns 40 seconds
74%-50% HP returns 30 seconds
49%-25% HP returns 20 seconds
24%-1% HP returns 10 seconds
And if its destroyed you wait the full 60 seconds.
The point for all this is so there is enough down side to the turrets to allow them to be useful and at the same time allow you to use them in every fight so long as they arnt trashed.
It would make picking them up actually worth the time.
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maybe its a bad idea, but I think it would work.
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