Engineer Turrets

Engineer Turrets

in Suggestions

Posted by: scotty.6895

scotty.6895

Nothing drives me more mad than constantly putting out turrets. taking them down, putting them up and so on. it’s worst when I put them down and then the combat moves while fighting a champion for example rendering them useless.

The problem is that there is a cooldown inbetween. I understand if the turrets are exploded but could we not have a cooldown if we were to collect them back up manually.

Obviously this would have implications for them being collected before destroyed and then replacing them so perhaps a timer on their health regen while collected. If you place them immediately back down they still have the same health as before.

While playing solo I rely on my turrets quite a lot and there is a massive pause in between combat if I wait for their cooldown. Combined with the frantic respawn rate it is really tricky

Engineer Turrets

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Turrent recharge when picked up should depend on its health. With full health it should be minimal or even no cooldown at all, while destruction would give full recharge.

This will also make the wrnch more useful, and a valid option compared to the turrent self-healing trait.

Of course, to balance things out, the turret-self healing would give additional recharge to turrets, something like +10s, since with it it’s more likely to pick them with full health.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!