Engineer elite skill: force field

Engineer elite skill: force field

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Posted by: Manuhell.2759

Manuhell.2759

I’ve got two ideas regarding the implementation, so i’ll explain both of them.

  • Turret force field – 120 or 180 sec. cooldown (depends on the intended duration, as in, the resistance they want to give to the turrets)

Four turrets are placed around the engineer and cover the area around him with a force field. Enemies can’t enter the area or damage the engineer (and eventually, other people inside the field). The turrets can’t attack and can be damaged by enemies.
To get rid of the field, the turrets must be destroyed. After two of them are destroyed, the field is weakened, making the targets vulnerable but still halving the damage received.
Eventually it may be done so that you can’t destroy all of them with a single blow (like, only two of them are vulnerable at a time, and they’ve got a good bit of hp and toughness to resist a bit)
If you’ve got the Elite Supplies trait, the turrets could have some kind of short range attack (like thumper turret) or some buff could be applied inside of the force field.

  • “Force field” kit, 180 seconds cooldown
    Ok, a better name would be needed. Something like, armored kit. It has got a cooldown because it needs some time to recharge.
    Unlike the other kits, this one would have a certain number of charges. Let’s say, 15.
    You lose a charge per second. The skills of this kit cost charges to be used.
    As long as you’ve got more than half of the charges, you’re invulnerable. If you’ve got less than half, the damage inflicted to you is halved.
    Basically, you can choose to either prolong your defense bonuses, or sacrifice them for the skills of the kit.
    The skills should be relatively worthwhile to use to spend charges on them, obviously.

Gatling arm (channeled, 1 charge per second): release a burst of bullets from the arm. 1000 range.
Plasma burst – 2 charges: shot a ray of plasma from the other arm in a cone. Average damage and 2 sec. burning to all the targets. 3 seconds cooldown. 600 range.
Shoulder cannon – 2 charges: Shoot with a cannon located above the shoulder. Heavy damage in a small AoE (got to aim manually). Long range (like, 1200 or 1500, too). Maybe 1 second daze, too. 3 seconds cooldown.
Time distortion – 4 charges: area quickness for 3 seconds, 5 seconds cooldown. 900 range.
Overcharge – all the charges: the force field explode in a glorious blast. AoE damage around the engineer (the amount depends on the charges remaining) and knockback. The engineer is stunned for 2 seconds. The range could be,like, 300 or 400. Or even dependant on the charges.
Elite supplies could give this kit 20 charges instead of 15.

Notes: Time Distorsion is basically a reduced Time Warp; you can use it up to two times (since you spend charges with time too) for a total of 6 seconds area quickness; so that it shouldn’t be as powerful as the mesmer one, but still a nice buff for the party.

Engineer elite skill: force field

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Posted by: NinjaEd.3946

NinjaEd.3946

https://forum-en.gw2archive.eu/forum/game/suggestions/Improving-elite-skills-and-the-new/first#post1819720

Should join in, all ideas are welcomed ^^

I like the armor kit, but potentially ~7 seconds of invulnerability seems drastic.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Engineer elite skill: force field

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Posted by: Manuhell.2759

Manuhell.2759

Well, the whole matter is that you trade invulnerability for skills usage. Albeit, now that i think about it, you could revive other players in the meantime.
Anyway, values can be tweaked, it is the concept that matters (it would also work with three stages – invulnerability, 66% reduction, 33% reduction).

Edit: regarding that thread, you could link the first post in the meantime; unfortunately i haven’t played with the other classes enough to give reasonable ideas for them as well).

(edited by Manuhell.2759)

Engineer elite skill: force field

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Posted by: NinjaEd.3946

NinjaEd.3946

Well, the whole matter is that you trade invulnerability for skills usage. Albeit, now that i think about it, you could revive other players in the meantime.
Anyway, values can be tweaked, it is the concept that matters (it would also work with three stages – invulnerability, 66% reduction, 33% reduction).

Edit: regarding that thread, you could link the first post in the meantime; unfortunately i haven’t played with the other classes enough to give reasonable ideas for them as well).

don’t gata put every idea for all professions down, just put w/e comes to mind. Its not a required post lol, just made it couple days ago to collect elite skill ideas. I only put some down for all professions cuz I had the ideas for awhile but not on paper, so to speak.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Engineer elite skill: force field

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Posted by: Wolf.5816

Wolf.5816

I must admit, never thought of this ability for an Ultimate. But I’d like it, would be amazing if Engineers ever got a trait like the Necromancer where for every Turret you get 20 Toughness or something of the sort. That would make dropping this ultimate in a turret build great and you would t have to even stand -In- the field.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

Engineer elite skill: force field

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Posted by: Goloith.6349

Goloith.6349

I really like the force field idea a lot! However, I’m not sure a kit is necessary. I link 3-4 seconds of AoE dome invulnerability would work, not 7. Or what what I think could work is shield that stacks on 15 friendly players that reduces AoE damage (only AoE) by 66% for 5 seconds. Again if it’s hard to code for AoE damage just the dome shield would do.

Great post OP!

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

Engineer elite skill: force field

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Posted by: Manuhell.2759

Manuhell.2759

Uh, please note that while the turret one does that AoE dome, the kit invulnerability/damage reduction would work just on the wearer.
Imho, the kit one would be quite interesting in its use. You can either choose to go full defense (by not doing anything at all), do an AoE burst (using overcharge as soon as you activate the kit), support the party (using time distorsion) or apply pressure to the opponents with the “normal” skills of the kit.
Basically…it would be versatile.

Engineer elite skill: force field

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Posted by: Titan.3472

Titan.3472

no City of heroes powers ty