Engineer turrets

Engineer turrets

in Suggestions

Posted by: Rezzet.3614

Rezzet.3614

well i was thinking the reason turrets are hardly used is because they take precious utility slots wich disable many options so i think these could be improovements:

Putting turrets in a kit: now how would this help well in several ways for one this way the engineer could strategically place the turrets and have the Tool kit equipped wich would enable him to heal the turrets and still have a free utility slot.

maybe make the Elite Supplies trait decrease Supply Crate’s cooldown by 10-20%? : why you may ask well turrets as they are are Extremely fragile have slow fire rate the supply crate turrets cant use their secondary fire and they have low damage.
or instead:
Give turrets 100-150% extra hp and armor .

Engineer turrets

in Suggestions

Posted by: Panda.1967

Panda.1967

Your post got me thinking… Honestly how often do Engineers actually use their F1-F4 skills? outside of Grenade Kit Engineer I don’t think they get used much at all…

So why not just replace the Turret Utility skills with more functional abilities and turn the F1-F4 into Turrets? Keep Heal Turret, Morter, and Supply Crate how they are but turn the other 4 Turrets into F1-F4 abilities

The F1-F4 ability that is currently attached to Kits should become the Slot ability while the kit is active

Please stop assuming I’m a guy… I am female.

Engineer turrets

in Suggestions

Posted by: Rezzet.3614

Rezzet.3614

well i do use the F1-F4 keys often to keep my regens and heals going , however another thing that just occurred to me was what about having the tool kit work as our secondary weapon and change to it any time by hitting the ~ key.