Engy Flamethrower should ignite every 2 hits & more suggestions
in Suggestions
Posted by: Xocolatl.6890
in Suggestions
Posted by: Xocolatl.6890
As far as I know, the Flamethrower makes 5 attacks over the course of 2 seconds (per activation). I’m sorry if this is inaccurate, but there doesn’t seem to be much information out there, and my latency is rather high, so it is hard to get a feel for things. But I think I have used it enough to get a good feel for it.
1. The Flamethrower should ignite every 2 or 3 hits, instead of just on the last hit. The Burn damage and period only put its damage on par with other weapons. If you somehow miss that last hit (latency, skill interrupted, dodging, etc), you lose a LOT of damage.
2. The Flamethrower should not acquire target. It’s basically an AoE cone anyway, so there is no need for the weapon to even acquire target, other than to create a hassle when you fire the 2nd weapon skill (the explosive shot).
3. The blind (Smoke Bomb) is…very lackluster. Yes, it is an AoE, but it only lasts against 1 attack. For it’s CD, I think it should last a bit more than that. I understand that it is supposed to be used mainly for when you are anticipating 1 incoming large hit, and that’s fine. But kitten #8230;that’s pretty situational.
4. Make the Napalm Wall position/direction depend on when you begin casting, not at the end of cast. Chances are you will be moving around a lot as a Pyro, and having the fire area changing makes it incredibly hard to use.
5. More skins for the FT please.
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