Enough With Invisible WvW Zergs - Display Enemies As Red Dots On Map

Enough With Invisible WvW Zergs - Display Enemies As Red Dots On Map

in Suggestions

Posted by: zerospin.8604

zerospin.8604

Since it is clear there is no fix for the invisible zergs in WvW, simply render them as red dots, next to friendly green dots on the map. This way even if their models are still loading, you wont die chasing what you though was 1 guy, into 50 others.

I know it is a simple fix, the client knows the position of the enemy, long before it can render the model, so drawing red dots would communicate that to the player almost instantly. I can’t understand why this was not implemented from the start.

Since players may overlap, you could enhance the display, by calculating groups of people that are next to each other, and in addition, or instead of individual dots, render circles with a number (of people in it). This should fix the issue when many players attempt to stand on top of each other to trick the engine.

This is the only solution available to this problem. And it could be done by the next patch

Enough With Invisible WvW Zergs - Display Enemies As Red Dots On Map

in Suggestions

Posted by: ghull.3571

ghull.3571

I just had this happen. We had Speldan Clearcut and I see it’s under attack. I see one red guy firing a bow repeatedly and that’s it. I thought “This is one brave SOB…” I go charging in and on about the 2nd attack it loads about 30 enemies.