Adding more lighting effects to the game in forests and caves and night settings would greatly increase the look, feel and emersion of this game. When it’s night, make it darker, it doesn’t always need to be clear as day. At least in some zones more than others. Grab a torch. We’re adventurers but I can see everything from where I stand at all times! I don’t suggest making it a pain, I just mean make it noticeably darker. I often don’t even realize when it’s become night in the game. Caves should be darker for sure. Let torches provide the extra light. Not pitch black just darker.
Weather is NEEDED! The world has events but that doesn’t make a map alive. There is more potential. Give queensdale some dense rain! Add periodic rain/lighting/thunder storms to different maps. Places near the coast could have periodic monsoons-type effects – maybe the krait get active during these times, maybe special events happen during these storms. Give ore sand storms maybe. Maybe lightning elementals and earth elementals get rowdy during rain/sand storms. Shiver peaks could have blizzards! And lastly, wind! A lot of gear has dangly bits and more should. When you climb to the top of a peak or are trapped in one of these storms, lets see that stuff sway in the wind! This would truly help to make a map feel alive.
Mount Maelstrom has a volcano. Maybe that thing could become active once a month with unique events to that period of time. Ash is in the air and visibility is lessened a bit. Periodic magma balls fall from the sky setting things on fire where players will need to put them out and avoid getting hit by them all together. MAYBE while this volcano is active special magma/volcanic ore becomes available that can be used to make unique magma/volcano gear that has smoldering smoke rolling off of it and fire. (I have another post that expands on this idea here: https://forum-en.gw2archive.eu/forum/game/suggestions/Tyria-just-got-Deeper-Dig-it/first#post2572196 )
Make some noise if you’d like to see this implemented!
(edited by Bolthar.7192)