This is something that’s been eating away at me for a good while now. It’s a small thing, really. Purely aesthetic and ultimately a personal preference, but… I figured I’d post and hope that someone at ArenaNet sees it and writes a bit of code that fixes things.
So… Here we go:
The thing that most irritates me about the cut-scenes in the personal story and the dungeons and so on isn’t the dialogue or the animations or any of that. It’s that when your character appears in the cut-scenes, your helmet settings (and I guess shoulder and/or backpack settings as well) aren’t respected.
Regardless of what you’ve done with your helmet, whether it’s hidden or not, it’s simply not going to show up when you’re talking to someone. (There are a few scenes where it does show up, but they’re fairly few and far between.)
For a game that places such emphasis on aesthetic-based gear progression, it’s extremely irksome to have your character’s helmet not appear when you’re in a cut-scene.
I’ve spent a good deal of time and effort getting the right helmet for my character and I want it to be visible when my character is in the spotlight.
I know the idea is that in the cut-scenes you should be able to see the character’s face and see him talking, but is it really too much to ask not to have it forced on you? To have the cut-scenes respect the same preferences that you’ve set for every other area of the game?