Watched some RO gameplay vidz online, because my GW2 acct is currently suspended due to hacking – but I’m not bitter at all, not one kitten bit – I was skimming through some Archer/Hunter playthru and remembered that you were able to equip a particular type of arrows! And that gave me a great idea! So after I got myself a nice cool Arrowhead beer, I thought, “It would be great if I could play GW2 while drinking my Arrowhead beer!”
That’s when ANOTHER great, albeit beer inspired, thought occured! Why can’t we equip different types of arrows in GW2? Of course, the part of me that was still sober came up with various, logical reasons why – the poor guy was eventually overpowered by the alcohol and went silent.
Bow users (in particular Rangers) could equip different types of arrows they can use in their off hand.
Just like the types of bows, certain classes of arrows can have a different effect (pros and cons) in battle or against a certain foe. To ensure non-OP of Bow users, the pro effects will only have a slight chance activating or only if certain conditions are meet(ie activated only during a crit hit).
Example
Broad tips These tips are wider for the purpose of hitting a target, with the added bonus that even if the arrow misses, the sharp sides will still cut the intended target.
Pro: Chance of grazing an target if shot misses.
Con: Slower knotch and shorter distance of effect
Barbed tips These tips were used mainly to cause the most amount of damage by, one, if the arrow hits it is harder to pull out and two, if it is pulled out, it leaves a wider wound.
Pro: Chance of crippling
Con: Lowers precicion
Hollow tips Mainly used in Asia against peasant uprisings (or so the Wuxia movie I saw has me to believe), the idea was that using hollowed end wooden shafts would shatter upon impact and the splinters would injured its intended targets and those around them.
Pro: Chance of shattering and causes splash damage
Con: Less effective against heavily armoured foes and loses damage potential over longer distances.
Bodkin tips Used in medieval Europe, these arrow were used against heavily armored knights. They were intended to pierce the armour plating and, hopefully, pierce the chainmail.
Pro: Ignore light armor defenses; can cause vulnerbility against heavily armored foes
Con: Shorter range of effect, slower knotch
Blunt tips Arrows I trained with when I first got into archer (BEFORE The Hunger Games, which is still a stupid movie/book). Accidently missed my target once while I was drunk and trying to show off – hit a friend in the stomach and knocked the wind out of them.
Pro: Causes stun upon initial attack if shot from anywhere but the front, chance of causing stun while in combat from any direction
Con: Lower damage output
Loose tips These arrows were designed to have the end of their tip break off once inside the target or upon pulling the arrow out. Often the case, the victims die due to internal bleeading.
Pro: Can cause a bleeding per step for x seconds
Con: Effect negated on heavy armors and loses effectiveness over distance
/example
This way, ANet doesn’t need to invent any new skills for the arrows, as the added benefit is already built in. And, incase some just skimmed first couple of paragraphs or I didn’t specify correctly, the arrow’s effect DO NOT always take effect or requires a certain set of conditions to be meet before it can take effect.
That being said, it just looks sad whenever I equip a bow and see one of my Off Hand Icon unfilled.
(edited by Actracts.1389)