Essentially your story.
While I agree with your points and would like to see more depth in the personal story, that seems like quite a tall order.
I will say, I wholeheartedly agree that we should be able to see more influence coming from character traits. I find that they do not have as much effect (or at least visible effects) than what I would like to see.
Server: Desolation
Guild: Sword Art Online [SAO]
I would like to see some consequences of our personal story choices. Everything always ties up neatly with a beautiful red bow, and I find that boring. Every quest ultimately leads to the same conclusion, thus making choices meaningless. And while there are a few choices that lead the player to do different quests, the player’s character remains the same, unchanged by any of the events. Various roleplaying systems have already improved on this concept, by allowing the player’s character to suffer severe injuries, like losing an eye, or brain injuries. Now of course it would require far too many assets to allow for such visual diversity, but the game could try and explore none-visual consequences: A character could be partially corrupted by one of the Dragons, due to certain story choices, or have developed a phobia due to some of the traumatic events in the story. In a good story, the player’s character does not survive all the events unscathed.
And I definitely want to see charm, dignity and ferocity play a bigger part.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I would like to see some consequences of our personal story choices. Everything always ties up neatly with a beautiful red bow, and I find that boring. Every quest ultimately leads to the same conclusion, thus making choices meaningless. And while there are a few choices that lead the player to do different quests, the player’s character remains the same, unchanged by any of the events. Various roleplaying systems have already improved on this concept, by allowing the player’s character to suffer severe injuries, like losing an eye, or brain injuries. Now of course it would require far too many assets to allow for such visual diversity, but the game could try and explore none-visual consequences: A character could be partially corrupted by one of the Dragons, due to certain story choices, or have developed a phobia due to some of the traumatic events in the story. In a good story, the player’s character does not survive all the events unscathed.
And I definitely want to see charm, dignity and ferocity play a bigger part.
I like these suggestions you propose
I would like to see some consequences of our personal story choices. Everything always ties up neatly with a beautiful red bow, and I find that boring. Every quest ultimately leads to the same conclusion, thus making choices meaningless. And while there are a few choices that lead the player to do different quests, the player’s character remains the same, unchanged by any of the events. Various roleplaying systems have already improved on this concept, by allowing the player’s character to suffer severe injuries, like losing an eye, or brain injuries. Now of course it would require far too many assets to allow for such visual diversity, but the game could try and explore none-visual consequences: A character could be partially corrupted by one of the Dragons, due to certain story choices, or have developed a phobia due to some of the traumatic events in the story. In a good story, the player’s character does not survive all the events unscathed.
And I definitely want to see charm, dignity and ferocity play a bigger part.
I’d prefer this over the current system any day. +1.
It’s a shame Anet doesn’t actually read the suggestions forum, right?
I’d prefer this over the current system any day. +1.
It’s a shame Anet doesn’t actually read the suggestions forum, right?
Yeah… Konig had some brilliant suggestions as well. But I doubt we’ll see such improvements to the Living Story. I just hope the team takes some of these suggestions to heart.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I’d prefer this over the current system any day. +1.
It’s a shame Anet doesn’t actually read the suggestions forum, right?
Yeah… Konig had some brilliant suggestions as well. But I doubt we’ll see such improvements to the Living Story. I just hope the team takes some of these suggestions to heart.
Oh, they won’t
I’d prefer this over the current system any day. +1.
It’s a shame Anet doesn’t actually read the suggestions forum, right?
Yeah… Konig had some brilliant suggestions as well. But I doubt we’ll see such improvements to the Living Story. I just hope the team takes some of these suggestions to heart.
Oh, they won’t
At the end of the game bored and lose to people already doing as there are many free mmorpg
Alright here is the new ending plan you can either kill zhaitan with a red laser, a blue laser, or a green laser