Essentially your story.

Essentially your story.

in Suggestions

Posted by: onio.6403

onio.6403

Guild Wars 2 , in my view , has to improve quite the personal story system :

1. There should be more freedom when deciding your way into the story and not in the middle of the plot is exactly the same for everyone. Could have an ending like in a sense, but with different shades of course , I mean, if the end is to kill Zhaitan could have simultaneously more focused plot to another thing as a confrontation between two enemies in which tension increases or a love affair , but this are only examples . One factor that generate attraction to personal history would be able to interact with other players in it even able to take a relationship within the frame , either friendship or romance enmity considering sexual freedom , which does not mean to leave nothing explicit or offensive for minors as it could be Dragon Age . But this game is a good benchmark for what I have expressed.

2 . The significance of the decisions . When a player is developing personal history gives the feeling that the same for everyone and is very dull and boring . The problem is that the decisions only change the way of reaching a plot point that will be the same. That point should be different, you notice the weight of your decision and above who have more time in which to decide . Example . A bandit offers help to solve a case and you can choose if you want my help (in which case there could be a positive frame mini with this character ) or reject and they are angry and have to liquidate .

3 . Characters allies in the personal history . They should be able to choose and have a bond with them of “friendship” that was a result of your decisions which would provide strategic possibilities when selecting a mission and to kitten their combat attributes , this is well reflected also in the saga Dragon Age .

4 . Character. Charm, dignity and ferocity. These parameters should be used in the plot to have more or less power over someone who has a certain character and you have to persuade. For example , a character who is very rough and you try to convince your “charm” (which is what you have more developed ) , this would not work as it should have higher ferocity to be strong in that regard. So you also have to think what is best according to your way into history , if one of these parameters increase or develop evenly giving you even more excitement to personal history .

thanks

Essentially your story.

in Suggestions

Posted by: Granitehands.4698

Granitehands.4698

While I agree with your points and would like to see more depth in the personal story, that seems like quite a tall order.

I will say, I wholeheartedly agree that we should be able to see more influence coming from character traits. I find that they do not have as much effect (or at least visible effects) than what I would like to see.

Main: Shieldsaint
Server: Desolation
Guild: Sword Art Online [SAO]

Essentially your story.

in Suggestions

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I would like to see some consequences of our personal story choices. Everything always ties up neatly with a beautiful red bow, and I find that boring. Every quest ultimately leads to the same conclusion, thus making choices meaningless. And while there are a few choices that lead the player to do different quests, the player’s character remains the same, unchanged by any of the events. Various roleplaying systems have already improved on this concept, by allowing the player’s character to suffer severe injuries, like losing an eye, or brain injuries. Now of course it would require far too many assets to allow for such visual diversity, but the game could try and explore none-visual consequences: A character could be partially corrupted by one of the Dragons, due to certain story choices, or have developed a phobia due to some of the traumatic events in the story. In a good story, the player’s character does not survive all the events unscathed.

And I definitely want to see charm, dignity and ferocity play a bigger part.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Essentially your story.

in Suggestions

Posted by: onio.6403

onio.6403

I would like to see some consequences of our personal story choices. Everything always ties up neatly with a beautiful red bow, and I find that boring. Every quest ultimately leads to the same conclusion, thus making choices meaningless. And while there are a few choices that lead the player to do different quests, the player’s character remains the same, unchanged by any of the events. Various roleplaying systems have already improved on this concept, by allowing the player’s character to suffer severe injuries, like losing an eye, or brain injuries. Now of course it would require far too many assets to allow for such visual diversity, but the game could try and explore none-visual consequences: A character could be partially corrupted by one of the Dragons, due to certain story choices, or have developed a phobia due to some of the traumatic events in the story. In a good story, the player’s character does not survive all the events unscathed.

And I definitely want to see charm, dignity and ferocity play a bigger part.

I like these suggestions you propose

Essentially your story.

in Suggestions

Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

I would like to see some consequences of our personal story choices. Everything always ties up neatly with a beautiful red bow, and I find that boring. Every quest ultimately leads to the same conclusion, thus making choices meaningless. And while there are a few choices that lead the player to do different quests, the player’s character remains the same, unchanged by any of the events. Various roleplaying systems have already improved on this concept, by allowing the player’s character to suffer severe injuries, like losing an eye, or brain injuries. Now of course it would require far too many assets to allow for such visual diversity, but the game could try and explore none-visual consequences: A character could be partially corrupted by one of the Dragons, due to certain story choices, or have developed a phobia due to some of the traumatic events in the story. In a good story, the player’s character does not survive all the events unscathed.

And I definitely want to see charm, dignity and ferocity play a bigger part.

I’d prefer this over the current system any day. +1.

It’s a shame Anet doesn’t actually read the suggestions forum, right?

Grind Wars 2: Heart of Tears

Essentially your story.

in Suggestions

Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I’d prefer this over the current system any day. +1.

It’s a shame Anet doesn’t actually read the suggestions forum, right?

Yeah… Konig had some brilliant suggestions as well. But I doubt we’ll see such improvements to the Living Story. I just hope the team takes some of these suggestions to heart.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

Essentially your story.

in Suggestions

Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

I’d prefer this over the current system any day. +1.

It’s a shame Anet doesn’t actually read the suggestions forum, right?

Yeah… Konig had some brilliant suggestions as well. But I doubt we’ll see such improvements to the Living Story. I just hope the team takes some of these suggestions to heart.

Oh, they won’t

Grind Wars 2: Heart of Tears

Essentially your story.

in Suggestions

Posted by: onio.6403

onio.6403

I’d prefer this over the current system any day. +1.

It’s a shame Anet doesn’t actually read the suggestions forum, right?

Yeah… Konig had some brilliant suggestions as well. But I doubt we’ll see such improvements to the Living Story. I just hope the team takes some of these suggestions to heart.

Oh, they won’t

At the end of the game bored and lose to people already doing as there are many free mmorpg

Essentially your story.

in Suggestions

Posted by: Run Away PLZ.7639

Run Away PLZ.7639

Alright here is the new ending plan you can either kill zhaitan with a red laser, a blue laser, or a green laser