Eternal Battlegrounds Jumping Puzzle

Eternal Battlegrounds Jumping Puzzle

in Suggestions

Posted by: viencia.8574

viencia.8574

Now I don’t know about you, but I patiently plan each jump, work hard hoping to finish the puzzle and then out of nowhere BAM! I get mob jumped in the lantern jump , shot down off planks in the dark room, or have a group of people waiting near finish to just generally annoy people who work hard trying to get the chest. It’s a pain enough to finish the puzzle let alone have to “bow” each time a player comes by or hide when a joy-killing mob rolls by.

I suggest once you go through that portal the whole puzzle is non-combat and obviously once you finish the portal takes you back to combat WvW

Eternal Battlegrounds Jumping Puzzle

in Suggestions

Posted by: Greiger.7092

Greiger.7092

I don’t think that would jive with a lot of people. WvW is a PvP zone in general and the WvW jumping puzzles are PvP jumping puzzles. Hell, Obsidium sanctum even has activate-able traps.

It’s frustrating to go all the way through only to get wrecked but that’s how it is.

Maybe if there were more mystic fountains. Theres one at the beginning, theres one before the rolling boulders, and I think there’s one someplace after the arena (I vaguely recall one during beta don’t remember where though). Maybe they should put another one someplace near the end of the dark room, giving folks who can navigate the last few dark room jumps without a torch the ability to stealth through the deathtrap that is the arena.