Eternal Battlegrounds

Eternal Battlegrounds

in Suggestions

Posted by: Baronessvonbaugh.2165

Baronessvonbaugh.2165

I went into to see if we had made any progress for us as green and found this out.
1. Blue was almost completely overrun by red
2. Red has too many people on its server at one time for the battle of the mists.
3. We are only here to complete the areas and not battle player vs player
4. Why haven’t the amount of players been evenly distributed on the servers at one time (i.e. red has 50 characters playing, same for blue and green); make it evenly matched. If someone comes in for red, then the next goes to blue, and green, etc. or someone is bumped until someone logs off.
5. Make the weapons have greater range in the mists (arrow carts, trebuches, etc.).
6. Even though you’re outnumbered your still being charged a fee to be repaired instead of having it undamaged in the first place like it used to be.

Eternal Battlegrounds

in Suggestions

Posted by: Esplen.3940

Esplen.3940

1. That’s your matchups fault, not the games fault.
2. Again, that’s the matchups fault. Play with it. Most of the time, they’ll roam as a gigantic pack. Setup a few small roam groups to flip camps and towers. Split your forces so they end up weaker.
3. Then you’re not playing WvW, you’re playing Rabbits vs Hunters.
4. It’s based on real players entering the battlefield. If your world doesn’t want to participate, why should it force the other worlds to stop participating?
5. Arrow carts used to have bonus range through the WvW trait. It was ridiculously op, so it got removed.
6. If you were damaged before Outnumbered occurs, you still have to repair. All Outnumbered does is prevent you from incurring damaged/broken armor, therefore nullifying future repair costs while the buff is active.

I don’t see your point. You want it to be Carebear vs Carebear, where the team with the most hugs gets the most points?