Exact values
It would be nice if we could actually see the values like in any other normal RPG instead of going through trial and error while testing a build. I don’t think that people appreciate the simplified attributes and other stats.
The majority of traits, skills and attributes are missing actual exact values. Simple examples:
Armor
- How does it scale? Is there a cap? How much mitigation does it actually provide? (This is probably the biggest issue I have.)
The same goes for Healing Power, Condition Damage, Power and Weapon Damage. If these values scale differently across all skills then every skill needs to show the algorithm it uses to calculate the final value. As a bare minimum there should be 2 values, the one based on your level and the one based on your stats.
Zealous Blade – Greatsword attacks heal you.
- For how much? How often? How does it scale? What is it increased by? Are there any exceptions?
And many, many other skills and traits.
It would be nice if we could actually see the values like in any other normal RPG instead of going through trial and error while testing a build. I don’t think that people appreciate the simplified attributes and other stats.
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