“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
There are 8 dungeons in this game. Chances are, most players don’t want EVERY dungeon armor or weapon set in the game. So how do you provide an incentive for people to group up with people doing dungeons they would not normally partake in?
Some have suggested being able to exchange dungeon tokens from one dungeon for tokens from another. I don’t agree with this because it wouldn’t make people more apt to do other dungeons; they would instead choose to do 3-4 paths of all available dungeons and farm those. It also would make it so that armor from a particular dungeon would not mean that you have actually completed that dungeon at all.
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I propose that dungeon tokens be exchangeable for karma. From 10-30 karma per token may be enough to entice people to participate in dungeons that they may not achieve armor in. Since karma is almost exclusively earned through effort (much like tokens), being able to exchange tokens for karma would not interfere with the intent of the currency.
Of course, the BEST way of getting more people to do more dungeons is to introduce more enjoyable mechanics and fix bugs within them. However, for those wanting more rewards, I think this is a very valid option.
I support the karma-token exchange. its a good way to get the tokens if you don’t like the dungeons.
This is a good idea. You can’t do anything with the tokens that you do not want to use.
Ronah, I’d like to see tokens be able to be converted to karma, but NOT the other way around (Karma>tokens)
The sole reason being that dungeon armor is supposed to represent the effeciency, ability, and patience of a player who has completed a dungeon over and over again. To be able to farm karma from dailies/montlies and achieve Arah/SE/CoE gear rather than actually going playing the dungeon would be detrimental, imo.
So, imo, I’d like Tokens converted to Karma, but NOT Karma converted to Tokens.
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