Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
In lieu of the fact that dungeons are arguably the easiest way to get exotics…
I would like to propose the following idea:
Apply the same Tokens and Vendors system to Meta Events that yield major chests like Glorious/Dragon Chests
Examples of those meta events
Outline of the Ways it’d be the same and different
1. There’d be only one type token, I’ll refer to this as a “Token of Tyria”
2. Tokens would be obtained from acquiring a bag similar to Wondrous Bag
3. The Exotics Vendors would be in the Major Cities (Divinity’s Reach, Rata Sum, etc.)
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The focus of my idea is to reward players who enjoy roaming the open-world, over grinding dungeons or Orr dynamics.
Those major meta events are honestly the closest thing we have to “big raids”, but we can’t work on our top-tier gear with them like players can with karma-vendors or dungeon-tokens.
And the extra gold and karma wouldn’t hurt either…
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An expansion of this would be to have all open-world Champion mobs drop 1~3 tokens, so make it more noticeable.
(edited by DreamOfACure.4382)
Upvoted.
The basic idea is sound – people complain about sinking a lot of time into an event-chain and boss fight and then getting “rewarded” with a few blue/green items. The token would reduce the sting of a bad loot drop, since the player would know that they’re one step closer to [Tyrian Defender Shiny Pants of Justice] or whatever.
Balance-wise, it might be prudent to restrict the tokens to one drop per account, per event/boss, per day. Otherwise is would encourage “camping” and “grinding” rather than roaming and exploration. The dragon loot DR system suggests that ANet doesn’t want people to park an alt beside each dragon fight and just activate them at the appropriate moment, so it’s unlikely that they’d implement a token reward system which incentivizes such behaviour.
One thing that you may need to consider, though: dungeons items are offered at the recommended player level (e.g. Ascalonian Catacombs rewards include items usable by a level 35 character). A relatively low-level character might be able to accumulate enough world-tokens for an Exotic item, assuming that the player logged in only to fight low-level bosses (e.g. Shadow Behemoth, Enraged Cave Troll). If the token merchants carry only L80 Exotics, then that player might be a bit annoyed. Perhaps, like Laurel Vendors, the token merchants could carry a variety of items (e.g. mini-pets and crafting recipes) so that even a low-level character with a handful of tokens could obtain something fun/useful.
“Balance-wise”, a restriction isn’t necessary.
As for items being at the recommended level,
(edited by DreamOfACure.4382)
I would suggest doing something with the achievement points every account has. They can be a exchanged to any other currency in the game except gold or gems
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