Explorable Dungeons

Explorable Dungeons

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Posted by: HuntsForge.3260

HuntsForge.3260

I have to say I’m quite disappointed with explorable dungeons. Not because I dont enjoy them, but because I find the name really misleading. There is no exploration, you follow set path that many skip as much as possible anyway, if anything it should be called hard story mode.

Any way that’s not the suggestion I wanted to make, I would like to suggest genuinely explorable dungeons (I did touch upon this in the thread about FoW & UW). Where you go in, all paths are open, no story but a random selection of events occur in various locations and you have to find the bosses to fight (chests + some tokens).

Any thoughts?

Explorable Dungeons

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Posted by: Disig.7169

Disig.7169

I think what they meant by explorable is that after the story part is done, you go back to explore what has become of the place.

But i do like your idea regardless =)

Explorable Dungeons

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Posted by: hithlain.4385

hithlain.4385

Indeed, to me dungeons should be huge, maze like places, with many things inside and many paths ^^

Hey when you play a paper game dungeon and dragon in a dungeon, the game master does not tell you “the visible exit is : forth or back”

Explorable Dungeons

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Posted by: HuntsForge.3260

HuntsForge.3260

I think what they meant by explorable is that after the story part is done, you go back to explore what has become of the place.

But i do like your idea regardless =)

I get that, I just felt the name was rather misleading don’t know what else they could have called it though.
And thanks

Indeed, to me dungeons should be huge, maze like places, with many things inside and many paths ^^

Hey when you play a paper game dungeon and dragon in a dungeon, the game master does not tell you “the visible exit is : forth or back”

Indeed D&D is a good example of what I was thinking.

Another thought was if bosses spawn in set areas they could also be random, like some zones in GW1 had 6 bosses that changed positions between them. This along with events would hopefully prevent farming one run to a specific boss.

Explorable Dungeons

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Posted by: Onshidesigns.1069

Onshidesigns.1069

The reward in the main chest could be based on how will the dungeons are explored.

Explorable Dungeons

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Posted by: EliteZ.1682

EliteZ.1682

After reading this I can picture dungeons being these areas where mobs and bosses randomly spawn and each time you kill one and another one spawns, it can grow in strenght untill your party wipes. Similar to FoTM, but without having 3 10-20 min map rotation. Once your group wipes you get rewards depending on how far you got in. It’d basically be a horde mode, but better then fotm imo. What do you guys think?

(edited by EliteZ.1682)

Explorable Dungeons

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Posted by: HuntsForge.3260

HuntsForge.3260

The reward in the main chest could be based on how will the dungeons are explored.

I like this idea

After reading this I can picture dungeons being these areas where mobs and bosses randomly spawn and each time you kill one and another one spawns, it can grow in strenght untill your party wipes. Similar to FoTM, but without having 3 10-20 min map rotation.

Sounds a bit like a Colosseum type game many RPG’s seem to have but would be a good inclusion to the game, certainly a good way of learning how to coordinate with your team and develop tactics.

Explorable Dungeons

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Any way that’s not the suggestion I wanted to make, I would like to suggest genuinely explorable dungeons (I did touch upon this in the thread about FoW & UW). Where you go in, all paths are open, no story but a random selection of events occur in various locations and you have to find the bosses to fight (chests + some tokens).

Any thoughts?

Uh, FoW and UW had stories to it – it’s just that you can do everything in a single visit and order didn’t matter.

Anyways, I wouldn’t mind a dungeon structured in such a way. In a way, it’d be like Fractals of the Mists but you get to chose the fractal you go to rather than being randomized.

However, personally, I’d rather these be added in the form of mini-dungeons – that is, open world dungeons, like Flame Temple Tombs. I could picture, for instance, Anet opening up the Catacombs from GW1 (you can only go to the entrance currently) and expanding it. It takes place underneath most of Plains of Ashford, effectively doubling the area of the zone, and connecting to a few other underground spots (like into the Barradin Estate crypts). That would just be lovely.

After reading this I can picture dungeons being these areas where mobs and bosses randomly spawn and each time you kill one and another one spawns, it can grow in strenght untill your party wipes. Similar to FoTM, but without having 3 10-20 min map rotation. Once your group wipes you get rewards depending on how far you got in. It’d basically be a horde mode, but better then fotm imo. What do you guys think?

Sounds like challenge missions from GW1 (excluding the Glint’s Challenge one). And we all know how popular those were.

Hint: they weren’t.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Explorable Dungeons

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Posted by: ScribeTheMad.7614

ScribeTheMad.7614

I like it. Sounds really interesting.

“The short answer is that new content is not going to drive people away from the game.
There is absolutely no evidence to support that it would.” -AnthonyOrdon